about that couldn't find it .
idea guy
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uhh I played maple once and all of the guests killed me imieditly and when I got killed "night 1" sign was still there for 2 seconds and then for some reason from 3 lives I lost all . counter glitch for guests maybe ? the guests I had we're : TG3N , Mallory and Amber . Enemies I had : Bob , Terror , Z3T4 .
another penalty idea what I tested in turbowarp . I found it originly in VERY old devlog post in too many nights what asked people for penalty sugetions and (I think but could be wrong beacuse I don't wanna to scroll for 15 minutes to see it again(if I auto scroll I just miss it by a LONG shot)) all of them were rected . the said idea seemed bizzare and could destroy too many nights but here I don't think is the case . The history lesson out of the way here is what it does:
Seeing Double
Creates a clone of a random enemy with one less Ai when it hits 3AM . Said clone is removed at the end of the night .
How I implemented it:
A. DNP brodcast is always brodcasted when 3am hits .
B. DON'T PLAY AT 3 AM is checked in his efects code ( when he pops up and ai incresces )
C .When DNP is brodcasted and you have Seeing Double a DON'T PLAY AT 3 AM-like (just difrent text) pop up spawns and a random enemy is picked .
D. In enemy sprite when DNP is brodcasted and you have Seeing Double enemy what was picked makes clone with thier name and thier AI-1 ( just AI if it's AI=1 )
I have one complaint about an enemy that isn't a bug : why you created an enemy (mallow) what forces me to remeber names of 16 cams ? without knowing the names and numbers (which I don't look at most of a time) it's a BB with a lot less time to react . playing with mallow feels more like a quiz then dealing with an enemy : ethier you know the anwser or you're dead .
GAMPLAY OPINIONS : -The of spring one should be ATLEAST halve as fast . I get 2 points of score in lumber jack and he imieditly produces an of spring . He was at 4 development while max is 6 . I CAN'T CLICK 3 TIMES BEFORE HE ATACKS -It should be made that door dudes like atack the door . the eyes just kinda stood in the last stage for the rest for the night starting from 3:45
VIBE : its like someone taken freadbers and smashed with scp . does good job at reacreating the feel from the ground I gotta give them that .