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(1 edit)

another penalty idea what I tested in turbowarp . I found it originly in VERY old devlog post in too many nights what asked people for penalty sugetions and (I think but could be wrong beacuse I don't wanna to scroll for 15 minutes to see it again(if I auto scroll I just miss it by a LONG shot)) all of them were rected . the said idea seemed bizzare and could destroy too many nights but here I don't think is the case . The history lesson out of the way here is what it does:

Seeing Double

Creates a clone of a random enemy with one less Ai when it hits 3AM . Said clone is removed at the end of the night .

How I implemented it:

A. DNP brodcast is always brodcasted when 3am hits . 

B.  DON'T PLAY AT 3 AM is checked in his efects code ( when he pops up and ai incresces )

C .When DNP is brodcasted and you have Seeing Double  a DON'T PLAY AT 3 AM-like (just difrent text) pop up spawns and a random enemy is picked . 

D. In enemy sprite when DNP is brodcasted and you have Seeing Double enemy what was picked makes clone with thier name and thier AI-1 ( just AI if it's AI=1 )

Reflecting now on how much I just yapped :|