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Nycto

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A member registered May 16, 2014 · View creator page →

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Update 3!

This update adds the ability to upgrade your conversion methods, also small tweaks to the game. Been busy sorting out university and thus development ceased for a few weeks. Will definitely continue development during my free time, between lectures, etc. : ' )

What the update brings:
- Upgrade your conversion methods, doubling output 
- Placeholders for some items, such as upgrade tiles, are in place 
- Now displays total conversions and human population again 
- Conversion method power now updates based on upgrade
What the next update brings:
Balance changes 
Work on World Events
Created a new topic Update 0.3

Update 0.3!

This update adds the ability to upgrade your conversion methods, also small tweaks to the game.

What the update brings:
- Upgrade your conversion methods, doubling output
- Placeholders for some items, such as upgrade tiles, are in place
- Now displays total conversions and human population again
- Conversion method power now updates based on upgrade
What the next update brings:
Balance changes
Work on World Events
(Edited 1 time)

Update 2!

This update is somewhat small but brings very popular feature to the game.

World Events is pushed back to the next update as it's going to take a little more time and I've been fairly busy.

What the update brings:
- Bulk Buy Button (5/10) 
The price of a bulk buy is the equivalent of buying an item separately, 5 times. 
Which means the price is increased by 1.5x, after every purchase. 
An item of price 50 will not cost 250 to bulk buy (5). 
An item of price 50 will cost 380~ to bulk buy (5).
What the next update brings:
Upgrades
Created a new topic Update 0.2
(Edited 3 times)

Update 0.2!

This update is somewhat small but brings very popular feature to the game. World Events is pushed back to the next update as it's going to take a little more time and I've been fairly busy.

What the update brings:
- Bulk Buy Button (5/10)
The price of a bulk buy is the equivalent of buying an item separately, 5 times.
Which means the price is increased by 1.5x, after every purchase.
An item of price 50 will not cost 250 to bulk buy (5).
An item of price 50 will cost 380~ to bulk buy (5).
What the next update brings:
Upgrades
Created a new topic Desktop Version
Desktop Version

A packaged desktop version is working and playable on Windows (tested on 8.1). Meaning I can release the game as an .exe which you can run at any time, such as offline.

In addition to running on Windows, support for Mac and Linux is 100% possible and doable within the same time-frame as when the Windows version is released. So expect to see all 3 version available at around the same time.

The packaged desktop version shall be released after some larger updates to Synth Invasion have been pushed. When the game is more fleshed out and feature-filled. No ETA on that.

(Edited 5 times)




DevLog

Game: https://nycto.itch.io/synth-invasion
Trello: https://trello.com/b/jdZB2aO4
Community: https://nycto.itch.io/synth-invasion/community

What is it?

Synth Invasion is an idle-incremental web-game.
The aim of the game is to convert humans into synths, purchasing a variety of methods to increase conversion rate.
This topic will feature current and upcoming updates to the game, feedback and suggestions are much appreciated.

Update 1 (26/08/2016):
- UI layout adjustments 
- UI element adjustments 
- Placeholder for upcoming "World Events" feature 
- Behind the scenes fixes and cleanup 
- Prices update instantly as you purchase 
- Amount owned updates instantly as you purchase
Update 2 (02/09/2016):
- Bulk buy
Update 3 (1/10/2016):
- Upgrade your conversion methods, doubling output 
- Placeholders for some items, such as upgrade tiles, are in place 
- Now displays total conversions and human population again 
- Conversion method power now updates based on upgrade
Created a new topic Update 0.1
(Edited 3 times)

Update 0.1!

So, Synth Invasion has been available to play for 3 days and I've received some positive and some negative feedback (nobodies perfect, right?).

What the first update brings:
- UI layout adjustments
- UI element adjustments
- Placeholder for upcoming "World Events" feature
- Behind the scenes fixes and cleanup 
- Prices update instantly as you purchase
- Amount owned updates instantly as you purchase
What the next update brings:
(Hopefully):
- Bulk buy items
- World Events feature
- Further changes based on feedback

Humans influencing your progress is a brilliant idea, which I'd love to eventually implement! Reminds me of some of the events which can occur in games such as Plague Inc.

I've just hit level 55 on Fallout 4 and I think I'm going to revisit Fallout 3 for a bit of nostalgia