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IceIcePingu
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Alright.. here is my 2 cents.
I've played StS, Rogue Book, Banner of Ruins, Across teh Obelisk.. etc.
It's been a LONG time since Ive played a deckbuilder and got this excited.
It's like they found just the right balance of inovation and familiarity... and to be honest.. it's fucking cleaver as shit!
If I could critique.. I'd say the map, while fun.. still holds opportunity for improvement.. i'd love to see more features there..
Also the grafics, while cool (and mechs are awesome, come on!).. they could still be better.. not 100% sure what I'd do to improve the visuals but I feel that's an area that can still improve..
All in all I'm really just neat picking here.. cuz the truth is.. I think this is going to be the next big thing in Deck builders..
it's already really well balanced and SUPER FUN to play
9 out of 10

This is a MATE-IN-ONE spin-off.
All actions require that you find a move that CHECK-MATES the enemy's King.
It's a prototype and I'm looking for player feedback at the moment. Head here to PLAY THE GAME
The main things I'm looking to answer are:
- What were you most confused about?
- What did you like the most?
- What did you like the least?
Bonus question:
- What advice/sugestion do you wanna give me?
To keep up with development, join us at: https://discord.gg/QBUhZTgBQZ
What you are seeing in this page is an old prototyoe version of the game.
Development of this game has continued. Here are a few screens of what it looks liek today:
Hope you enjoy it.
To keep up with development news and a chance to try out our latest builds, join: https://discord.gg/ZFKvA54D


JSBARRIOS, thank you so much for trying out the game and making that video. As a solo developer (and a new one at that) I can't say how excited I was to watch your video! The game at that stage is still very much in its early stages and there are definitely many things to be improved.
The main question I wanted to answer with this build was: Will people be able to understand the basic concepts, with zero feedback and explanation from the game?
I feel like you did understand pretty much most (if not all) of what was going on. So that makes me happy :-)
You feedback regarding the lack of strategy is on point and that is something I want to address.
That battle was meant to be a sort of tutorial introduction to the combat mechanics, so I didnt want to over complicate things, but as always it can be improved.
Thank you so much once again for playing the game and giving the feedback :-)
You know.. I had it made.. I had it working.. but then it bugged out and I needed to submit cuz I was out of time in real life..
Also.. I think I didnt notice it wasnt workin once I submited.. dunno..,aybe its a webGL thing.. no long do I know.. LOL...
Maybe @ernani (https://itch.io/profile/ernani) knows why?
I'll try harder next time! :-D
I wanted to experiment with mixing PacMan and Text Adventure...
So the trick was.. I wanted people to be able to read the text while being challenged with bugs chasing them... If I made it too challangin I was afraid people wouldnt read the text.. if I made it too easy.. people might've gotten bored..
What was your take?
Too easy? Story wasnt interesting?
Ok... i got TOTAL Zelda Vibesfrom this game.... The quality/polish was spot on!
My main complaint is.. I want more! Come on! GIVE US MORE!!!!!!!!!
hehe...
More letters.. more exploring.. more puzzles.. you have a great draft here for a real game.
Oh.. also.. music! I learned about this great site. it's where I got my music from.. you can get stuff there for free: https://www.free-stock-music.com/
Soo this was super fun! =D
It could easily be my favorite entry.. Was well polished and it EVEN HAD A TUTORIAL! Wow...
But everytime I got to the boss I would kill it and the game would just abruptly end...
I dont know if this is a glitch.. or the game just ended.. its a shame cuz I wanted to play MORE of it..













