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iARRpirate

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A member registered Oct 29, 2020

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Great Art, beautiful music and audio. Simple but fun game mechanics. New ideas were introduced at a good pace, and it all ends with a fun boss fight that combines them all. If I had to say something negative, it would likely be that I felt like maybe it was a bit too easy. There could maybe have been some things that took time away from the character a bit more to apply some pressure, but it's a minor nitpick because overall I really liked this game. 

For me, I didn't enjoy the gameplay much. It didn't feel fare at all with my opponent most of the time just pressing 3 buttons and then it goes back to me having to press 9 buttons in a row, or having to wait for timing. I also thought there was going to be a bit more actual puzzles but it felt like it was mostly just pattern recognition. I played it through once and had no desire to try it again. HOWEVER. I love the art, love the audio, and it has a fun and creepy premise. I think this game would be amazing as a party-style game where you play with a bunch of friends and keep the premise. All of the friends have to compete each other and last one alive wins. Throw in some more puzzles and different tasks, and I would play this a ton with friends. 

It really does feel like a Warioware minigame. It's simple but fun. I just wish there was more.

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This is a neat idea and even though it looks like a platformer at first, it's more like a puzzle that you need to plan out before even touching anything. I do wish the controls were maybe a little bit more forgiving, or had a bit of momentum to them, because there were a few times where I planned the solution and knew it, but couldn't get the timing right, which felt a bit frustrating after spending the time to figure out the solution. I could see the appeal and argument for me being wrong there by all means, I just personally found it frustrating to know the right path to take, but then failing to execute it perfectly, because there really is no room for mistake. One mis-input and the path is ruined.

I really like the art style, the music, and the creativity. I do think that it is pretty unforgiving for mistakes and it can make it really frustrating if you do something incorrectly and you end up just needing to wait a few rounds for a cooldown to come back up. There were also a couple of times where I think I genuinely got in a progression blocker and had no way back up.  To me this feels like a game that would be an amazing puzzle platformer with a bit more time in the oven because you can feel the potential when you play it. I think it just needs some tuning and maybe some addition tools for navigation.

The text was incredibly small and hard to read but I liked the "vibe" of the game. I also found the default pacing too slow and the arenas far too big for how long it took to get across.  I liked the variety of enemies, but I do think it would benefit to start mixing enemy variety earlier, and tone back a bit on how the health scales. I really enjoyed how the story is delivered as you ascend the tower, and I think the amount of rooms and then boss then shop was the right amount on timing. 

I think there is potential for a speed-run type of game here, but in it's current state I couldn't really feel the momentum and thus I didn't get a ton of enjoyment from it. I like the idea of having these tools that cost you time to use, and could see that expanded more.

This game struggled to work for me a few times, and when I did get it working, it has quite the learning curve to figure out what to actually do. I like the ideas behind it, and would love to see it more refined and fleshed out with some extra time in the oven, because to me the idea is really strong, it just didn't quite bake long enough.

Not my style of game by any means. Has a retro vibe which will definitely appeal to some folks. I don't know if shooting does anything. I tried shooting the enemies multiple times and either I just wasn't hitting them or they just weren't reacting to hits which felt frustrating.  I did enjoy the retro feeling audio a lot, and nobody can hate a buff baby main character right?

This feels like a really good base for a fun game, or maybe even one of those rage platformers. I personally found it frustrating  how short of a time I had to carry the count, and I feel like I would have preferred longer levels with a longer carry time rather than short levels with a short carry time. Overall it's a charming game with potential, but a little too frustrating for my play-style.