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(1 edit) (+1)

This is a neat idea and even though it looks like a platformer at first, it's more like a puzzle that you need to plan out before even touching anything. I do wish the controls were maybe a little bit more forgiving, or had a bit of momentum to them, because there were a few times where I planned the solution and knew it, but couldn't get the timing right, which felt a bit frustrating after spending the time to figure out the solution. I could see the appeal and argument for me being wrong there by all means, I just personally found it frustrating to know the right path to take, but then failing to execute it perfectly, because there really is no room for mistake. One mis-input and the path is ruined.

Thank you for the feedback! I'm gonna keep it in mind for future plattformers.