This feels like a really good base for a fun game, or maybe even one of those rage platformers. I personally found it frustrating how short of a time I had to carry the count, and I feel like I would have preferred longer levels with a longer carry time rather than short levels with a short carry time. Overall it's a charming game with potential, but a little too frustrating for my play-style.
Viewing post in Lay the Count Down jam comments
Thank you for the feedback!
It did end up feeling a bit like a “rage platformer”, and ultimately we had to choose between making it super hard to carry the ragdoll (dragging up slopes and such) and adding a time limit for grabbing.
Longer levels were on the table, but ultimately they were the biggest crunch, so quality in short won over longer/bigger but less polished.
Despite not being entirely up your alley, we really appreciate the play and great feedback, thank you so much!