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This feels like a really good base for a fun game, or maybe even one of those rage platformers. I personally found it frustrating  how short of a time I had to carry the count, and I feel like I would have preferred longer levels with a longer carry time rather than short levels with a short carry time. Overall it's a charming game with potential, but a little too frustrating for my play-style. 

Thank you for the feedback!

It did end up feeling a bit like a “rage platformer”, and ultimately we had to choose between making it super hard to carry the ragdoll (dragging up slopes and such) and adding a time limit for grabbing.

Longer levels were on the table, but ultimately they were the biggest crunch, so quality in short won over longer/bigger but less polished.

Despite not being entirely up your alley, we really appreciate the play and great feedback, thank you so much!