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IanTHarrison

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A member registered Feb 06, 2022 · View creator page →

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Hey Guys!

Firstly the process of building and upgrading a tower is pretty intuitive. I would suggest a quick pop up when the game starts that tells the player to click on the store button. A little tip here would definitely add some accessibility. In order to improve the user interface I would add a large bar that shows the player base health and tower health. I for one didnt notice any of these elements outright and feel they are crucial to the game. I think the difficulty of the game is way to fast paced. Going from a round of all ground to all air right away feels like its taking away from the players learning curve. I would suggest a few ground unit rounds then an air unit then mixed units after that. I feel that gives the player a good amount of time to learn what each unit does and how it is defeated. As I stated earlier I did not notice any of the health counters. Not even the home base. I feel this needs to be much more obvious. Other than that I really like the art style of the game and it runs very smoothly.  

Hey Guys!

I like the look and feel of the game so far but felt a little lost in the beginning. I was easily able to get to the cockpit as I feel is intended but after I hit E to steer the ship the first time nothing really occurred. I kept hitting E but nothing happened. It also kept the message on the bottom that said to steer the ship which im not sure is supposed to stay. I ran around a bit and let the oxygen meter run down and I think the timing on that is good. The enemies were pretty easy to kill and didnt post much of a threat. Other controls during the game didnt trigger in game events as well. When hitting E to pick up sometime it worked and other times it seemed to freeze up. When killing enemies every single one dropped an item and that seems like to much to me. I think the item drop rate needs to be less. In order to make the game more intuitive and fun to play it needs to have a faster pace. Right now everything is very slow allowing the player to wander around. By picking up the pace by lets say spawning more enemies or changing the oxygen depletion rate or charge amount you can make the game a little more fun to play. I rate the difficulty overall a 3/4 out of 10 because there isnt a specifically challenging aspect of the game yet. I think it just needs to speed up a little more. The art is super super cool though and I love the transitions. 

I am a huge Galaga fan so I really enjoyed playing a couple rounds on Free Bird. A few things that I noticed right off the bat is that once you get past round 3 on level 2 it continues to count upward. So it say level 2 round 4, round 5, etc. Also when you do eventually lose the game didnt give me an exit option so you have to kill it with the task manager. Im sure this is being implemented just wanted to mention it. As for the player movement I actually think it works very well. If you do decide to implement the ability to move up and down I think the entire feel of the game will change and youll have to change the way enemies spawn into the map. As for the projectile speed I thought it worked well but I did notice that the fast blue projectiles only took off after the enemy in front of them had been defeated. Maybe I just didnt see it correctly but if this is the case I would allow the projectiles to move from any space on the board at any time. If the fast ones have to wait in order to take off then it makes them very easy to eliminate. I think the player health is perfect. I do think that the enemies do a good amount of damage as well. Taking 3 or 4 hits seems like the perfect amount of life for the player. As you move up in level it would be cool if you were given more life based on the difficulty of the level. Or maybe increment the life by 1 every 5 levels? The only thing that I really thinks needs improvement is the HUD. It didnt really fit the style of the game overall and it was blurry and difficult to read for me. I like the set up though as it is like a classic arcade game. Great work guys!

I am a huge Galaga fan so I really enjoyed playing a couple rounds on Free Bird. A few things that I noticed right off the bat is that once you get past round 3 on level 2 it continues to count upward. So it say level 2 round 4, round 5, etc. Also when you do eventually lose the game didnt give me an exit option so you have to kill it with the task manager. Im sure this is being implemented just wanted to mention it. As for the player movement I actually think it works very well. If you do decide to implement the ability to move up and down I think the entire feel of the game will change and youll have to change the way enemies spawn into the map. As for the projectile speed I thought it worked well but I did notice that the fast blue projectiles only took off after the enemy in front of them had been defeated. Maybe I just didnt see it correctly but if this is the case I would allow the projectiles to move from any space on the board at any time. If the fast ones have to wait in order to take off then it makes them very easy to eliminate. I think the player health is perfect. I do think that the enemies do a good amount of damage as well. Taking 3 or 4 hits seems like the perfect amount of life for the player. As you move up in level it would be cool if you were given more life based on the difficulty of the level. Or maybe increment the life by 1 every 5 levels? The only thing that I really thinks needs improvement is the HUD. It didnt really fit the style of the game overall and it was blurry and difficult to read for me. I like the set up though as it is like a classic arcade game. Great work guys!

Hey Guys! So I hoped right in without reading the instructions and ran around for a good 5 minutes with ease not really knowing what is going on. Even without any game knowledge I was able to avoid the enemies and survive for a few minutes. The enemies also kept jumping into the air randomly when I would walk around them without any sort of collision. The last thing I noticed was that the fire rate for the weapons was inconsistent. I dont know if that was on purpose or not but I thought id mention it. I like the concept of having the two arms as weapons. The movement felt smooth overall except the jump feels a little fast. The UI was simple and efficient I might make it slightly larger though so its easier to read. The positioning is great though. I like how you have menus that make it easier for the player to navigate as well. Great work guys!

Some questions we have: 

1) Is our movement fluid or are you running into a lot of glitches with fluidity? 

2) How can we improve our camera?