seems to be working fine for me. maybe try a different browser.
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Thanks! Yeah, and I don't get the same feeling with the newer dooms. One thing I remember clearly was running over all the corpses of the monsters I'd slain, while backtracking looking for a key or door. Something about how the corpses just hung around and didn't disappear like in most other games stood out to me.
So briefly: all the poems are pre-rendered and packed into a texture. We render the scene into an off-screen buffer, storing the texture coordinates of the poems in the buffer (each model in the scene has a different poem). Finally we render to the screen, looking up the poems in the texture using the intermediate buffer. We make sure we sample the buffer at a resolution that corresponds to the number of character rows and columns, so that we only render whole characters. Hope that makes sense!
Thanks! Gemma wrote the poems and I created the models and programmed the renderer. Not sure how much technical info you're after, but I'm happy to go into some of the rendering details if you're familiar with graphics programming.
Maybe it's because I forgot to mark which OS the builds were when I uploaded the last update yesterday. Does it work now? Not sure why the jam builds work in the app, because I specifically didn't mark them as executables so as not to confuse the app.