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iankahn7

9
Posts
A member registered Feb 23, 2024

Recent community posts

Is the goal of the game obvious? How descriptive of a tutorial is needed?

Well, the first thing I wanted to point out is I think that you guys have an excellent level / map!! I was really impressed and it really reminded me of some of the maps I have seen / played in in overwatch / paladins so I really think you guys are doing an excellent job on that. I think if you guys could have implemented a tutorial, (or at least a slideshow type thing with some basic info about the game when you start playing) would have definitely helped me understand the game better, . 

How's the minigame? Is it rewarding/punishing enough?

Hmm I wasn't able to find the mini game personally, just because I was enjoying free roaming your guys world design so much, but I will try to find it in a little bit. I might have been accidentally been on the wrong version.

Glaring issues with the village?

I wasn't abl

Does the music fit the world? Any suggestions for music? (it plays a song from a playlist at random every 5 minutes)

I wasn't able to hear the music unfortunately. I'm not sure if this is because of an audio issue on my computer however. I think it likely is on my end because it seems like other people in these comments are able to hear music.

Anything Else?

I think like you guys indidicated in known issues, I definitely feel like the jump was way too floaty. However, I was extremely impressed with your guys world design and it seemed like it was running a solid 60fps with good details on my non gaming laptop which i was extremely impressed by . Keep up the good work!!

Oh just another quick feedback I wanted to tell you all, while running on one of my computers i had a ton of antivirus stuff pop up for some reason and my screen freeze every now and then ,

First, I really liked the end screen you added that displays the final stats especially . 

  • Did the resource-gathering system feel intuitive and enjoyable?

 I thought it was pretty intuitive, perhaps not the most enjoyable because it got slightly tedious for me , but I was thinking one thing that might make it a bit more interesting for me at least would be to add more stats / numbers appearing on the screen as recourses are gathered. 

  • Did the dynamic wave system feel intuitive and enjoyable?

I thought the dynamic wave system was pretty interesting but i also agree with other people in the comments here that it is a little bit slow and slightly confusing, I think i might prefer a slightly faster pace , but perhaps that is just my preference. 

Great job so far, i think this game is awesome so far!!

As far as bugs / suggestions, I would agree with one of the comments here that suggested a menu options to adjust volume, perhaps you could have other things to adjust that the user can control as well on here.  However, the choice of music and sfx were really awesome especially the forrest  / nature sfx

Also another slight thing i noticed and forgot to mention. I really liked the default nature sounding audio you added but i think if you could somehow improve the leveling and perhaps stereo mapping aspects of the sfx audio that would be really cool! Anyway, keep up the great work!

I really like the concept of this game ,i think the floating grappling system is really interesting . I was thinking that would be really cool if you could also grapple out your arms to shoot out and grab additional health related items that you need as well perhaps that patients request. I also agree with the other submissions here, that there are some bugs during gameplay and the minigames, but I also noticed at least on the system I was using the performance of the game definitely dropped kind of significantly when the long distance map was revealed , I would assume due to all the assets and long view perspective of the character / camera. I think you guys are making great progress however, keep up the great work!!

I really like the aesthetic  and design of this game and can definitely see this being a very popular indie title. One thing that I instantly though of would be adding like a slight default blinking animation would make the main character really cool , but also i really liked the basic default face haha. I really like the forest environment and think it makes the game really interesting and pleasant to look at. I also think that the concept of escorting a vip person would be a great idea and i think the concept of trying to defend them would be a really interesting dynamic to your game. I also think that adding another level / enviornment would be very cool.

I really really like the direction this one is going! I also had some issues with seeing the highlight system, but I thought the camera functioned well. I did see some slight bugs here and there with the goblins and I also had a similar quitting issue but I think all these things can be fixed easily. Great work so far!! 

The aesthetic and music for this game are excellent. I felt like the vibe was perfect and I can really see what you guys are going for. I really like the random generation concept as well. I think the aiming just needs some work and the movement as well perhaps. Additionally some variation in the world would be super cool, but it is already looking awesome! Keep up the great work!

I really like the theme and aesthetic of this game you guys are working on!! I think I can definitely agree the aiming could use slight improvements, but based on playtests and seeing your guys presentation I feel like this game is coming together quite nicely!! Great work so far!!!