Let's go, congrats!
Ian "Paradachshund" Caisley
Creator of
Recent community posts
This is a really wonderful plugin! The inclusion of that editor is A+ effort and makes it so much more effective than others I've tried. I saw you're working on making versions of this for other menus, and I can't wait to see them after using this one.
I think the only thing I would love to have right now that I don't: a way to make the option which sets the number of columns to be the same as the number of actors in party also adjust the width of the actor window. I'm using the override window size options, so I would need a way to make it a static value that it adds/removes width by. My game mostly only has 2 party members, but you occasionally get a third, so I would love to be able to get rid of that extra unused space most of the time.
I saw this on your bsky today and just played it. I really liked the atmosphere, and the nailgun gameplay is weirdly satisfying (I think this is partly due to the excellent physicality of the sounds/metal sheet wobbling).
Good luck with the rest! I think you could easily get more than just one more day out of it personally, but maybe that's too much? You know better than me. :)
Hello, I'm currently trying to setup my first Itch game page. My goal is to launch the page with a free demo, but the game is still in development and I would like to prevent purchases of it entirely at this time. I've done some research, and it sounds like marking my file as a demo solves that part. The thing I'm unclear on is if I set the project to "No payments", does that achieve what I want? I gather that if you have a free project, people will gain ownership of it in perpetuity by downloading for free. Since my plan is to eventually ask for a payment when the game is finished, I didn't want downloading the demo to grant ownership of the full game later.
Any clarity on the right way to set this up would be appreciated. Thank you.
Hello, do you take bug reports here? When using this in MZ, events never lose their "throwability" between pages. In other words, if you throw an event and that switches them to a new page without the "throwable" comment, they can still be picked up and thrown. From reading the plugin help, this doesn't seem to be working as intended. This is reproducible in a blank project with no other plugins.

