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Ian "Paradachshund" Caisley

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A member registered Nov 12, 2023 · View creator page →

Creator of

Recent community posts

Let's go, congrats!

Tres minou! :)

Thanks so much for the reply and the code! I appreciate it. :)

This is a really wonderful plugin! The inclusion of that editor is A+ effort and makes it so much more effective than others I've tried. I saw you're working on making versions of this for other menus, and I can't wait to see them after using this one.

I think the only thing I would love to have right now that I don't: a way to make the option which sets the number of columns to be the same as the number of actors in party also adjust the width of the actor window. I'm using the override window size options, so I would need a way to make it a static value that it adds/removes width by. My game mostly only has 2 party members, but you occasionally get a third, so I would love to be able to get rid of that extra unused space most of the time.

I've also had a lot of frustration finding good note apps, so I love to see projects like this. What are the pain points you're trying to solve with this one?

From a fellow perfectionist-in-recovery (I still have a long way to go), I just wanted to say right back atcha with the message behind this. I really love how you put it—that your art should reflect your imperfect self. That's a beautiful sentiment. :)

I saw this on your bsky today and just played it. I really liked the atmosphere, and the nailgun gameplay is weirdly satisfying (I think this is partly due to the excellent physicality of the sounds/metal sheet wobbling).

Good luck with the rest! I think you could easily get more than just one more day out of it personally, but maybe that's too much? You know better than me. :)

Thank you so much! I really appreciate you taking the time to check it out. :)

Hello, I'm currently trying to setup my first Itch game page. My goal is to launch the page with a free demo, but the game is still in development and I would like to prevent purchases of it entirely at this time. I've done some research, and it sounds like marking my file as a demo solves that part. The thing I'm unclear on is if I set the project to "No payments", does that achieve what I want? I gather that if you have a free project, people will gain ownership of it in perpetuity by downloading for free. Since my plan is to eventually ask for a payment when the game is finished, I didn't want downloading the demo to grant ownership of the full game later.


Any clarity on the right way to set this up would be appreciated. Thank you.

I've been really enjoying the plugin so far, so thank you for making it. I've actually managed to fix this issue (at least seems to be working), and also made a couple of other changes to it that seemed better to me. If you'd like to know about any of that, feel free to reach out!

Hello, do you take bug reports here? When using this in MZ, events never lose their "throwability" between pages. In other words, if you throw an event and that switches them to a new page without the "throwable" comment, they can still be picked up and thrown. From reading the plugin help, this doesn't seem to be working as intended. This is reproducible in a blank project with no other plugins.