and yes buying the bullet expands the clip size
Recent community posts
ok, thanks for all the feadback!
-I got stuck inside a door once = its pretty hard to stop the player from getting trapped
-laser changes range by no reason = i will check this out
-Bots get stuck in corners = i might have to tweak the ai
-Ammo doesn't refill when you die = should be easy to fix
-In some parts of the map there are pre spawned bullets =the player uses a transform for the bullets it spawns so i have to keep one in the scene I must of forgot to hide it
the web version needs a little more space for the text and you need to give a penalty when they press a key but there is no colour there. The art work as simple yet beautiful and you made the controls simple and fun thanks for making this great game
Have Released Zero-G:
You detect a distress signal from a Spaceship and Dock. You deploy a Droid, but little do you know the Droid is not the only thing there.
Zero-G is about fighting aliens, but with a twist, the bullets bounce and don't destroy on impact. The Droid Can fire 10 bullets and use a Prototype Time Slower.