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HyperStellar Games

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A member registered Sep 29, 2021 · View creator page →

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Thank you for your feedback!

I know that the 'how to play' section is not great and in the next update that I am working on I will be adding a tutorial level :)

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Thank you for your feedback! 

There is no plan for multiplayer right now but maybe in the future.

Currently I am trying to improve pathfinding of bigger units and when it comes to upgrades time you are right, I will increase the time and make additional gameplay modificator where the upgrades are instantanious.

I meant that if I for example liked weapons by default number 4, 7 and 9 I would want them on 1, 2 and 3 numbers and they would be next to each other when mouse wheel weapon switching too.

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Surely one of the best indie games I tested, I had a great time :). Graphics are great, IU and music are on point. Weapons and upgrade systems are well made. Gameplay is really fun and the pace of it's really good.

At first the granade mechanic as only way to finish enemies and get additional ammo and a bit wobbly camera while moving was weird to me but I got used to it and I am not the typical doom like games player so It's probably because of that. 

One thing I felt annoyed by is that I couldn't tell at first which enemies are weak to finish by sword, some indicator would help unless it was abvious and I didn't noticed. The plot also was ok, not bad but nothing special.

I also wonder if you had more weapons will you have some way to reorganize or change shortcuts to them?

Overally good game. Obviously it lacks content that is needed for any strategic depth, the font and UI icons are a bit unreadable. It would be also nice if enemy units had different color than players and I feel like builders should repair damaged buildings if they not doing anything and buildings are not attacked. I couldn't figure out how to pause the game, at least in the browser version.

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Really interesting game idea, nice UI. Destruction of the ship effect and black hole effect are great. 

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Nice graphics/VFX with fitting UI, controls feel smooth. I also noticed lack of sounds and overally it is nothing original but well made.

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Overally fun with nice simple art style but I didnt have patience to understand explanations and there where many :D and I think it seemed more complicated because of that than it is. Mouse controls are crazy :D

Fun little game with nice art. I managed to fall of the map behind the door curious if it is the way forward :D

Not very intuitive and a bit clunky but very interesting concept. At first its very hard to know what and how to do things and boss creator was weird that I could not rotate things in drag mode but only in joint mode where it created unwanted joints that I couldnt figured out how to remove, also UI texts were changing to wrong ones, for example reset button had disable physics text ones which was very confusing, but overall I definitely see potencial here.

This time I have been working on RTS game with uncommon units fighting system based on physic. I wanted to make a real time strategy with all features of my favourite RTS games like supreme commander 2 or paraworld. Style of the game is focused on cool effects and it is very colorful. I made many gameplay modifiers like no distance units, all upgrades on start or fog of war on to improve replayability.

Link to the Game: https://hyperstellar-games.itch.io/geometry-battles

Geometry Battles is a 2D physic based real time strategy game with simple shapes style and emphasis on cool VFX and gameplay variety. It is inspired by games like Supreme Commander 2 but have many elements from other RTS games too. 

Battle against AI players, build and expand your base, build defences, take over resources, unlock new technologies in upgrades tree or conquer flag point in conquer mode!

Geometry Battles has many triple A games systems like creating unit groups, units action queuing or same type units on screen select by double click on one of them.

There are 4 factions in game, every of them have 4 unique basic units, 3 advanced ones, 1 titan unit and 1 commander unit which have 2 active skills. Each faction also have many basic buildings with 4 unique defence structures

One of main features is gameplay rules and there are over 20 of them! Your can change your gameplay dramatically by changing players health amount, resources income, turning off some unit or building type, enabling flag point in detruction mode or disabling auras or rogue units on maps and many more!

Thanks a lot! I am glad you like it :)

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Full version of Stellar Dust is out!

Stellar Dust is a 2D Space Shooter with semi-open world and RPG elements.

Link to the game : https://hyperstellar-games.itch.io/stellar-dust

Inspired by classic space shooters but you can freely move around, explore many sectors with cool space hazards, level up, change and upgrade your spaceships and complete quests. The game emphasizes on light effects and dynamic gameplay with large variety of weapons, player spaceships, enemies and sectors to discover. There is a wide range of spaceships with different playstyles from small fast fragile scout to big heavy frigates and capital ships. Each ship have 3 weapons to choose, ability,  secondary weapons/usables on ammo shared beetwen all ships and drones. In many quests you will encounter epic battles with dozens of ships at once.


Trailer v2 




After a long time of development of this game it's finally out and content is for about 10-15 hours depending on if you want to discover everything and test all of the player ships. Gameplay is also fun and challenging so it gives a lot of replayability :) . If you want to give me feedback here is a link to my discord server : Discord

Content of the full version includes :  

-37 player spaceships 

-73 enemies 

-25 sectors 

 -16 different secondary weapons and drones types 

 -25 quests

I also updated the demo :

-New tutorial

-UI improvements

-Balancing

-Vsync option and separate audio options

-More sound effects and sound effects improvements

-Bugs fixes

-Other small changes

The Pumpkening is a Halloween themed action platformer with boss battles

It is a difficult physic based platformer with many enemies and traps. Boss fight element inspired by cuphead. 

There are 8 levels right now, 5 and 8 are boss battles. Game is about 1 - 2 hours long.


This is my smaller special side project for halloween, I didn't have more time before the halloween that is why it is not very long, but I may release some updates in the future with different kind of levels, more boss battles and overally more content.

Game Page : https://hyperstellar-games.itch.io/the-pumpkening

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Just released demo of Stellar Dust which is a 2D Space Shooter with semi-open world and RPG elements.

You can explore many sectors with cool space hazards, level up, change and upgrade your spaceships and complete quests. The game emphasizes on light effects and dynamic gameplay with large variety of weapons, player spaceships, enemies and sectors to discover. There is a wide range of spaceships with different playstyles from small fast fragile scout to big heavy frigates and capital ships. Each ship have 3 weapons to choose, ability,  secondary weapons/usables on ammo shared beetwen all ships and drones. 

I have been working on this game for a long time and I decided that I will do a demo before the full release to see what do you  think about this combination of genres and if it's fun to play. Demo is well polished and checked for bugs many times. I would be really grateful for feedback before the full game which will be done by the end of the year so the full release of the Stellar Dust could be the best it can be.

Play here:  https://hyperstellar-games.itch.io/stellar-dust