this is a 10/10 game. it's pretty much Journey 2
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what a thoughtful set of replies! i am, perhaps unfortunately, a bit of a formalist, so a tight relationship between form & content is something i prize quite a bit. however, i will consider the use of a looser connection next time i sit down to make a hyperpoem, maybe i'll even drop you a line to hear more about your thoughts on the matter.
thank you so much, i'm looking forward to playing with your submission early this week.
there was only one rule for downloading my pdf. having broken this rule, i suspect that even now you are hearing from my team of lawyers as they scuttle through the walls of your home. you have until midnight to return any stolen tattoo ideas, or else my lawyers will make their way into your pipes. god help you if they should make it to the pipes.
please consider this your final warning.
-- d.h. croasdill
do it! i was using this largely as a way to try to make something purely html/css/js, w/o relying on twine or bitsy or unity what have you. now i feel like i have a better handle on what i can do to make a twine game look less like a twine game lol. good luck designing!
the css for that:
this game is required reading in a game design course i'm in & i'd like to report a bug i encountered where i am unable to do a write-up because i finished the game & it made me so happy that i died instantly. five stars.
there’s no use to me
but surviving, second sight
a sharpened tooth
i keep a partner and a rival
my body is a supermarket,
check me out, flatten
fold me at my joints
press pop and swallow
^ my favorite stanzas.
i love this. the whole zine is pretty evocative, & "Supermarket" especially felt really good to read aloud. the sounds conspired in a fun & bitter way