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(+3)

this was so much more engaging than i expected-- gonna echo another commenter here to note that it took me 6-8 hours to get through the game & i only got frustratingly stuck once. the mystery is designed very well.

i think you've also tapped into something special with how the interfaces & the researching behavior interact. you've essentially split up the functions of a text parser game across a couple different tabs, sort of forcing the player to move between these tabs & actually earnestly learn & retain fictional information. it's very Sam Barlowe, 90s-00s narrative design-y. it's also very true to how one does research. as someone who does a lot of historical research with often fairly inconclusive findings, it was super satisfying to use those same behaviors make demonstrable process through a system.

The Roottrees are Dead is a great work. thanks for sharing it.

i sent you a little cash through the support button, & i urge other people reading this to do the same!

(+1)

I do appreciate it (truly), but I want to re-iterate to everyone that the game is definitely free on purpose. I built this game for people to play it, and enjoy it, and one of the things I was most worried about was it finding an audience. 

So, what I would love most is to get the word out there. If you're reading this and liked the game, please try to think about if there is anyone else you know who would as well, and if there is, please feel free to share it with them if you have the opportunity.

Thanks again!