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hyperdeathgirl666

27
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4
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A member registered Apr 03, 2025 · View creator page →

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Really solid small game, killer music, I managed to get up to 162.

It's basically a big maze with the doors letting you enter different rooms until you can find the brain. Thank you I just sorta slammed out a bunch of art in a frenzy for most the the stuff in this game. The weird cutout static art pieces were scans of old paintings I've done.

Yeah, I realize now that I should've put in more direction on what to do within the game. It's basically a maze where you're trying to find the brain.

I loved how you just wrapped around the door the whole time. cute aesthetic but tough controls.

great music and art. Some of the jumping was tricky.

I like the concept and the aesthetics

you knocked it out of the park on everything here.

great atmosphere and stressful mechanics.

good use of the kenny assets, difficult controls though.

great audio and a nice cohesive design. 

Incredible work on a very even polished little game. It was really fun, probably the most fun I've had so far.

I love that I can put the door knob anywhere.

I enjoyed the cat varieties.

neat music toy idea even if it feels a bit unrelated to the jam.

love how crunchy everything looks and spamming doors was fun.

Love the intro and the general style of it. I had it crash when i died sadly.

Thanks for the feedback. I'm definitely going to work on my world/level design skills, it's such a challenge to try and make what is essentially a big weird maze.

Honestly I came up with the concept quickly and went with it because my art style is very dreamy/surreal. I think the mind assassin idea could be cool for a more fleshed out setting.

Neat backrooms vibes. It was unclear how I was supposed to open the doors at first.

I see you're very critical of what you achieved but it's pretty good all things considered. Pretty ambitious for a 3 day jam and still it's got a loop and variation. Great work

great visuals and atmosphere.

I adore this one, so much polish and depth in such a tiny little game. Seriously great work on this one.

I didn't plan out my world design/color usage well enough nor did I do a good job of communicating what you needed to do. I love this tiny jams cause they really expose your weak points in game making.

it's got a tight aesthetic and i love how you go up ladders, I'm glad you submitted it.

I was surprised how fun and chaotic it all was. Made me laugh. Some of the paperwork bits were unclear but overall very fun and silly.

Oozes style, great design and felt pretty complete as a package.

Perfect implementation of the theme and object. it was very fun to lag out the game by making a bahjillion doors.