I'm happy you enjoyed it! I've got ideas cooking and hope to deliver someday.
Hydreliox
Creator of
Recent community posts
Thank you for playing nonetheless! This part is supposed to be challenging and to make you figure out the right moment. Otherwise, there would be no real gameplay, considering how short the game turned out. But I assure you it’s not too hard either once you get past it with a bit of trial and error.
To pass the first two guards on the third level, you may wait when the right guard returns to the left and the left guard is about to look at right. Then, by the time of your ascend, the right guard will go to the right, and the left guard will look to the left again.
Hello!
If someone is into air inflation as me, I could help by drawing and animating female characters in simple pixel art. You may look at few animations that I've made on my DeviantArt page and in a game on my Itch page.
I'm not a fan of weight gain, but I may be ok with drinking liquids (although air would be more preferable).
Oh, it seems I understand what's the reason. At some point the guards can syncronize their movement, misleading one to thinking that they're syncronized in general.
An intendent solution is to wait some time and catch a moment when the closest guard goes to the right, but the farthest guard still looks to the left.
Sorry, I didn't try to make precise timings, there's an extra margin for intendent solutions.
Thank you for playing and for the honest reply!
You're right about the jump, I'm also not used to such a small height in platformers. I thought reducing the jump height would suit a closer camera, more compact levels, and help justify the use of gas tanks.
May I ask what exactly makes the third level difficult? Is it the pair of guards at the very top, perhaps?

