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(+1)

Thank you for playing and for the honest reply!

You're right about the jump, I'm also not used to such a small height in platformers. I thought reducing the jump height would suit a closer camera, more compact levels, and help justify the use of gas tanks.

May I ask what exactly makes the third level difficult? Is it the pair of guards at the very top, perhaps?

(+1)

Yeah. Timing is hard. It could use some beta testing.

(1 edit) (+2)

Oh, it seems I understand what's the reason. At some point the guards can syncronize their movement, misleading one to thinking that they're syncronized in general.

An intendent solution is to wait some time and catch a moment when the closest guard goes to the right, but the farthest guard still looks to the left.

Sorry, I didn't try to make precise timings, there's an extra margin for intendent solutions.