Looks amazing, really puts in perspective what my own works are up alongside of. Definitely inspiring and awe-some material. Did not play yet but gets me all kinds of excited.
hydralisk98
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While I am still quite the busy queenbee, I will try to update this game fairly soon with my brand new assets tilesheet, nested worldscape overworlds and other goodies. Mostly to be re-done in Godot4 in a way that empowers me to do easy volumetric unit conversions out of such, kinda like how Wolfenstein 3D, Doom 1993 & Quake 1996 usually start from overhead layouts of tilemaps… :)
If anything, take this as a sign of the times that I am delivering smth this year for this 2D software toy.

Just saw the jam and dedicating myself to it. Still, I am writing my storyseason-cyclical game in French, with English localization down the line. Is that okay?
I already have a worldscape and a bunch of emerging characters (as well as a closed loop of storylets) I develop such in Twine (will migrate eventually into customized Lisp workflows+workloads right between Lisien & VideotomeHeartbreak & TrialEngine) mostly for quick iteration speed reasons. I am making additional mileage out of my previous delivered project here as there is still so much of a vast overworld underneath awaiting to be unfolded & shown in digestible chunks of content.

I would be glad to get help from musicians/audiophiles to put a sweet final touch on what I got already… TYSM, cya soon.
ADDITION1:
The jam may be over, but I ain’t giving this thread up at all. Don’t mind if I carry on with the spirit of the gamejam to deliver something heartwarm & wholesome around the cycle of seasons with synthetic folks borrowing from my creative corpus? I am still writing it French-first, but a English localization should not be too far off. My original blog articles’ content are mostly located there
Just discovered the jam tonight and I am hooked, albeit from a more unique / original angle. Don’t mind if I extrude the jam into the Y2K period (& into multiple sorts of technological innovations & toys) and reuse my very own pseudo-speculative world-building?
I wanna do something more “turnkey wholesale packages” than TTRPG material for existing intermedia franchises (won’t stop from studying LumenSRD NOVA corpus as loose guidance). Taking a hints from Bionicles, iZ, PlayMobil & Cyrillic-COMECON TransformersAU somewhat. Still got much of my very own canon to incorporate on there, includes history deviations and open schematics / BOM technical specifications too.
If time permits me so post-jam, I would like to append my own whole copyleft ecosystem designs for modular construction toys (LincolnLogs+Modulex?), their “agentic” playsets (old-school Lisp expert systems? onto VMEbusEuroCard/Turbochannel computeBus standard) & tech-wise commune-building amenities (ArneLegoPlanet + Terraria NPC residences?) where the player-s build up their own urban realms & trade/fight over the sandbox playground (H.G. Wells’ FloorGames & LittleWars)? I will most likely go overboard with the setting guide design either way.
Sweet, but been a long while. I still want to drop-in custom themes & custom savestate files editable in plaintext on the web & the CLI Modal REPL renditions. Because I am still hooked upon it despite taking several breaks out of it often. And I don’t mind helping / contributing despite little practice in the field of programming.
Amazing creative deed right there, I am appeased. Regardless, I am still so slow as far as beginning my own futuristic add-ventures are concerned, so may as well play through a demo (or several over the following weeks) of this sorta setting and adjust my own in consequence of various playtest-ings. Just so you are aware you all, this “Angora” is rather a Cozypunk alternate history / present / future (I mean it has a long history begging to be shown in published material) setting sourcebook that will probably warrant its own mechanics & tools / utilities eventually. Cya soon peers and allies!
Well, I really enjoy your worldscape data bundle stuff (have not purchased just yet) and wanna stay up to date for whatever else could be released from the same person / profile. I myself also make worldscapes of my very own and did not want to magically forget about this one either, especially that I could learn much things from it to help make my own QGIS+OSM+… model of planet, one with several “time bookmarks” made with version-control software in mind.
Greetings Uncharted, I enjoy exploring and lurking your content much and sought to ask for your methods tactics and strategies for making my very own turnkey (as in all-in-one) setting guidebook; I haven’t got the chance to purchase your work yet though (as you deserve the tip), I just wanted to see what it would take for me to publish my own setting documents & maybe succeed into selling it as well considering I have my very own global setting to share back to the world in printable form.
Greetings Geist Hack Games, I enjoy your content by much (even beyond the context of it as a Cyberpunk RED supplement) and sought to ask your advice/methods/strategies for making my very own turnkey (as in all-in-one) setting guidebook, or at least get to know whether you planned on expanding this wonderful procedural toolbox of yours (probably through the AugmentedRealityPlus product) considering how the latest “R. Talsorian Games”’ complement “Single Player Mode” added many cool tables and handy mechanisms to tinker around with; I got my very own suggestions for it as to be distinctive of theirs to share back, but wanted to query you first (may also gather insights for my very own setting being iterated at: https://hydralisk98.tumblr.com/archive/tagged/16%5E12 ) in order to best complete each others’ works without duplicating efforts.
Been long been iterating my own speculative realmscape to explore and everything. Cutting it short for the time being, I wanna know if a total conversion modpack of any standalone game, such as “Cyberpunk 2077: Phantom Liberty” or “Mercenaries Playground of Destruction” would count as a valid entry for this jam. Otherwise my entry is gonna stick to its Godot 4 + Trial Engine dev-stack.

I have been iterating on the realmscape for several months now, first going from Civilization 5 to Azgaar Map Generator and soon migrating such into Godot 4 with Trial Engine components. While it is still kinda vague, I already got a development stack going on my own end for it all and only need to define both a decently tight scope and gather some feedback assistance as to help me complete such in time for the (self-imposed) deadline in mid-late September.
My latest “game” concept I had the courage to choose was transcendant OpenXR sex change empowerment toybox-tier game which I did not even implement yet. So suggestions are welcome. :)
Yes it does, it is plenty good tysm. I have been hard at work making my own from a commissioned base for the past few years which I am still filling up according to my constructed world project criterion.
Simpler rendition for Dwarf Fortress Expansive quarter of my whole tilesheet still WIP

My aim is to build up a strong art direction for a chronological game series (one to be extruded into 3D from 2D gridvania tilemaps, close to the OG Zelda, Ken Silverman works and the like) fitting my themes and I think I am slowly getting there.
Greetings, I have been lurking your creative assets for a long while and am super fond of your 12 x 12px works. I have my own very own tilesheet coming about which share similar specifications and wanna ask what is your creative workflow for these 2D assets of yours (aiming for a orthogonal oblique / straight-down perspective)?
Nice to hear (and congrats for engine decisiveness & for your work Atom☭grad too), I will get my own stab at it with a bunch of procedural generators (not generative AI, but maybe some “expert systems” of the old make), mostly inspired by the mechanics of Mercenaries Playground of Destruction (open world loop, factions and geofiction) & Cyberpunk 2077 Phantom Liberty (plenty of locales, diagetic UIs and themed intrigues), with my own heartwarming tone, themes and components that are very likely USPs right now. Especially that I look forward into researching phonebooks, Lisp-based expert systems, ethical recommendation agents and more alternate yet parallel paths in the IT field. And you get me all kinds of inspired.
Been lurking for it for quite a long time, glad to see it being updated and improved upon. I really enjoy those kinds of “desktop simulators” genre tbh and I like what I see here. Inspires me alot actually to attempt making my own, granted in the Godot engine with some Trial Engine (Steel Bank Common Lisp) modules and trace amounts of DotNet F# (Nu Engine & PixelCrushers Unity packages-based demos).
Fair enough, my sincere apologies for being this dense. Would you like to work onto Syriac (Assyrian Neo-Aramaic - Suret Syriac) & Punic (Carthage/Phoenician) glyphs, or rather onto structures/props/entities (so things like character sprite bases, objects & misc primitives fitting a modern setting ) ?
Greetings, you are very welcome. (for the followship notice, sorry for the latency);
I indeed would appreciate somebody helping me out to complete the master 64x64 (~4096 12 by 12 px tiles) raster gridmap spritesheet some. I have a outline of what is left to do somewhat, and it does have some worldbuilding constraints to be aware of. I will be glad to contribute it back proper on copyleft-empowering platforms (Itch.io, OpenGameArt… ) as a GPL3-licensed package when it reaches its intended milestones. And considering I wanna enrich the attached game Bitsy/Mosi/Pixelbox experience to the maximum, it would be amazing to make it Turing-Complete / Computationally-SliceOfLife as far as mechanics are concerned.
Some tilesheet subset for 8-bit home micro-computer era Codepage 437

My current status of affairs on it is there, which is a bit less than a quarter of the master tilesheet.

The master tilesheet in question.

It started as a commission I bought on Fiverr (Eden, a now-retired seller) and I incrementally expanded such ever since for my PDP8-inspired “demakes”.
Eden’s initial work, with a follow-up fixup gig not shown.


You all can contact me on Discord over my nametag “autisticAngora#2243 “ for whichever inquire you want, as long as you respect the netiquette.




