While I am still quite the busy queenbee, I will try to update this game fairly soon with my brand new assets tilesheet, nested worldscape overworlds and other goodies. Mostly to be re-done in Godot4 in a way that empowers me to do easy volumetric unit conversions out of such, kinda like how Wolfenstein 3D, Doom 1993 & Quake 1996 usually start from overhead layouts of tilemaps… :)
If anything, take this as a sign of the times that I am delivering smth this year for this 2D software toy.
