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HVDR02

21
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A member registered Aug 04, 2016 · View creator page →

Creator of

Recent community posts

Oh, I completely forgot to add an exit button for the PC version because I expected most people to play in the browser… Sorry that it’s missing. But for now, you can safely close the game with Alt + F4 — it’s completely safe in the case of my game.

There is a volume control already — it’s located in the bottom-left corner. When you press the settings button, there’s a volume slider, a pause option, and a toggle to disable the CRT effect.

Thank you very much for the feedback!

Thank you so much, it’s really nice to hear that! In the future, I’m planning a more thoughtfully designed gameplay loop, new generation systems, and many other improvements. I think the game will end up being quite different from what it is now, but also much more impressive, with meta progression and other features that keep players engaged for many hours

Just having enough villages is sufficient (mushroom dormitories count as villages too).
That way, you’ll heal every day and won’t have any health problems. Fields are mainly there for one-time healing situations (for example, if you don’t have enough health to kill all the mobs you want in one go).

If you decide to try playing again — good luck! I hope you’ll be able to beat the game and defeat the final boss!

Try buying more Villages. Their description mentions that they heal you at the start of each day. Also, every 3 Villages increase the healing effect. For example, if you have 2 Villages, each one heals for 2 HP, but once you buy a 3rd Village, each Village will heal for 4 HP instead. Because of that, it’s important to buy as many Villages as possible early in the game so you can keep fighting groups of enemies every day

Also, the Wheat Field card restores 25% of your health when purchased, but I’d say it’s more of an emergency card for situations where you notice that your Villages are no longer healing you back to full HP each day.

Resources work the same way, by the way — the more Sawmills and Mines you buy, the more resources you’ll receive at the start of each day.

It’s the small arrow on the left side of the screen, around the middle. If you hover over it (or hover over your equipment), it will expand and show information about your level, damage, defense, equipped items, and so on

Yeah, I agree that some descriptions may be unclear. Most cards provide their bonuses passively every day after you buy them, with the exception of the Field and Fortress cards, which only work once when activated. The character does not actually need to walk onto those tiles — they grant their effects passively each day.

The colors of the equipment do matter. Different rarity colors affect both the number of stats an item can have and the quality of those stats (you can check which stats items provide in the left dropdown menu). Equipment is replaced automatically if the new item has better overall stats than the currently equipped one.

For the most part, success depends on how quickly you buy cards, because the game difficulty scales with the number of days passed, while buying cards does not increase difficulty directly — it only increases the boss progress bar. Character stats are also affected by the character level, which increases from gaining resources, killing enemies, and most importantly from buying cards that grant experience. A high level can help compensate for bad luck with equipment drops.

The Lighthouse card activates the effects of several random cards when built (it generates chunks of those cards around itself). Sometimes you might get unlucky and it will spawn a couple of villages or sawmills, but sometimes you can get lucky and the Lighthouse will generate a Dragon Lair, which is much more expensive and gives a chance to obtain very powerful equipment every day.

Thank you very much for the feedback! I’ll definitely keep your experience in mind while developing the full version, and I’ll think carefully about how to solve the gameplay clarity and intuitiveness issues

Hey! Right now the game is available in the browser and on Windows. I’m not sure how well the browser version works on macOS or Linux devices since I don’t have access to those systems myself, but I don’t think there should be many issues.

The game is now in full development after the release of this Ludum Dare demo, and I think it will eventually come to all possible platforms, like macOS, Linux, Android, etc.

Thanks for taking an interest in my game!

Congratulations! I hope you enjoyed the game and had a good time playing it! And regarding suggestions — I’d be happy to hear any feedback or ideas you might have if you’d like to share them! :)

The controls are mouse-only. You can use the left mouse button to move the camera and buy cards, and the right mouse button to give orders to your servant. I hope you enjoy the game!

Yeah, in the early stages when I was coming up with the idea for the Ludum Dare game, I was heavily inspired by games from Four Quarters. I hope that in the future I’ll be able to create a more unique and deeper atmosphere! Thank you!

Thanks a lot!

The idea of improving the clicking and dragging experience is actually really good. I’m currently working on the full version, so this feedback is very helpful, thank you!

Thank you so much! The character heals at the end of each day, and the amount of healing depends on how many villages you have (both regular and mushroom villages). The more villages you own, the stronger the healing effect multiplier becomes.

The main goal of the game is to buy cards with different effects as quickly as possible and farm the necessary resources through points of interest. The mobs are there to farm experience and equipment, but it’s also possible to beat the game pacifist-style if you manage to reach the strongest cards in the game quickly enough.

Thanks for trying my game!

Guys! Thank you so much for playing my game!

I’d really appreciate it if after playing you could leave a short (or longer) piece of feedback — tell me what you especially liked, and what felt unclear or confusing.

Also, don’t worry if you didn’t beat the game on your first try — it’s fully beatable, and the key is understanding the pacing and character progression.

I’ll be grateful for all your ratings and comments — your feedback truly matters, since I’m developing a full version of the game with much more diverse content, objectives, and gameplay loops.

Thanks again for playing — it means a lot to me!



Play as a vampire ruling from the safety of your castle, directing your unruly servant with magical pings.But your servant has a mind of their own: they will not always obey, and excessive commands will only drive them into a rage.

Scavenge for resources, collect equipment, and carefully manage your servant’s temper as you prepare to face and defeat a rival vampire lord.


Play here!
https://hvdr02.itch.io/bloodbane-the-crimson-nocturne-post-ludum-ver

Guys, if the game feels too difficult (and you’re playing in the browser), try downloading the PC version from the files on itch — it’s much easier, and you should be able to win 100% (unless you literally do nothing in the game).

For those who downloaded the game and feel like it’s too easy — try the browser version.

The game ended up being fairly large, and in many aspects it’s quite random. It’s hard for me to balance everything on my own, although there are clearly some things that help you win — like placing as many cards as possible each in-game day and trying to kill mobs, since they give experience and items.

I’d really appreciate it if you shared your experiences — whether you lost or won, what items or level you had, etc. I’m planning to expand on this idea in the future and will definitely take your feedback into account!

By the way, I completely forgot to mention this anywhere in the game: the wheat field card heals you for 25% HP. You can only really notice it if you’re not at full health and see your HP go up. This is my second game jam project, and I didn’t manage to cover all the QoL details to make everything feel as smooth as possible.

The fact that the character doesn’t always respond to pings is intentional and mentioned in the description. The core idea was to make it feel like you’re controlling an uncontrollable minion. I got the idea from signal systems in MOBA games like Dota 2 and League of Legends.

Thanks for playing my game! Good luck beating it, and feel free to share your screenshots if you manage to defeat the final boss!

The following bugs have been fixed:

  1. character immortality caused by missing death screen
  2. lack of indication on repair buttons caused by incorrect layer grouping
  3. pushing by enemies caused by incorrect collider
  4. Infinite oxygen problem, due to missing variable
  5. No loot in containers if player doesn’t have enough inventory slots
  6. Too small ship menu
  7. Sound problems related to loop in sound effects missing sounds for some items and buttons

Thanks for playing our game and leaving your feedback! <3

Yes, sure!

Thanks a lot for feedback! The game has a lot of grammatical errors, since we do not have an translator, But in the future, we will solve this problem! Thank you for playing, we are developing a new (completely redesigned) version of our game :)

Thanks a lot for your video!

Yo!Good work