Skip to main content

Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines

HVDR02

9
Posts
1
Topics
74
Followers
A member registered Aug 04, 2016 · View creator page →

Creator of

Recent community posts

Guys! Thank you so much for playing my game!

I’d really appreciate it if after playing you could leave a short (or longer) piece of feedback — tell me what you especially liked, and what felt unclear or confusing.

Also, don’t worry if you didn’t beat the game on your first try — it’s fully beatable, and the key is understanding the pacing and character progression.

I’ll be grateful for all your ratings and comments — your feedback truly matters, since I’m developing a full version of the game with much more diverse content, objectives, and gameplay loops.

Thanks again for playing — it means a lot to me!



Play as a vampire ruling from the safety of your castle, directing your unruly servant with magical pings.But your servant has a mind of their own: they will not always obey, and excessive commands will only drive them into a rage.

Scavenge for resources, collect equipment, and carefully manage your servant’s temper as you prepare to face and defeat a rival vampire lord.


Play here!
https://hvdr02.itch.io/bloodbane-the-crimson-nocturne-post-ludum-ver

Guys, if the game feels too difficult (and you’re playing in the browser), try downloading the PC version from the files on itch — it’s much easier, and you should be able to win 100% (unless you literally do nothing in the game).

For those who downloaded the game and feel like it’s too easy — try the browser version.

The game ended up being fairly large, and in many aspects it’s quite random. It’s hard for me to balance everything on my own, although there are clearly some things that help you win — like placing as many cards as possible each in-game day and trying to kill mobs, since they give experience and items.

I’d really appreciate it if you shared your experiences — whether you lost or won, what items or level you had, etc. I’m planning to expand on this idea in the future and will definitely take your feedback into account!

By the way, I completely forgot to mention this anywhere in the game: the wheat field card heals you for 25% HP. You can only really notice it if you’re not at full health and see your HP go up. This is my second game jam project, and I didn’t manage to cover all the QoL details to make everything feel as smooth as possible.

The fact that the character doesn’t always respond to pings is intentional and mentioned in the description. The core idea was to make it feel like you’re controlling an uncontrollable minion. I got the idea from signal systems in MOBA games like Dota 2 and League of Legends.

Thanks for playing my game! Good luck beating it, and feel free to share your screenshots if you manage to defeat the final boss!

The following bugs have been fixed:

  1. character immortality caused by missing death screen
  2. lack of indication on repair buttons caused by incorrect layer grouping
  3. pushing by enemies caused by incorrect collider
  4. Infinite oxygen problem, due to missing variable
  5. No loot in containers if player doesn’t have enough inventory slots
  6. Too small ship menu
  7. Sound problems related to loop in sound effects missing sounds for some items and buttons

Thanks for playing our game and leaving your feedback! <3

Yes, sure!

Thanks a lot for feedback! The game has a lot of grammatical errors, since we do not have an translator, But in the future, we will solve this problem! Thank you for playing, we are developing a new (completely redesigned) version of our game :)

Thanks a lot for your video!

Yo!Good work