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Guys, if the game feels too difficult (and you’re playing in the browser), try downloading the PC version from the files on itch — it’s much easier, and you should be able to win 100% (unless you literally do nothing in the game).

For those who downloaded the game and feel like it’s too easy — try the browser version.

The game ended up being fairly large, and in many aspects it’s quite random. It’s hard for me to balance everything on my own, although there are clearly some things that help you win — like placing as many cards as possible each in-game day and trying to kill mobs, since they give experience and items.

I’d really appreciate it if you shared your experiences — whether you lost or won, what items or level you had, etc. I’m planning to expand on this idea in the future and will definitely take your feedback into account!

By the way, I completely forgot to mention this anywhere in the game: the wheat field card heals you for 25% HP. You can only really notice it if you’re not at full health and see your HP go up. This is my second game jam project, and I didn’t manage to cover all the QoL details to make everything feel as smooth as possible.

The fact that the character doesn’t always respond to pings is intentional and mentioned in the description. The core idea was to make it feel like you’re controlling an uncontrollable minion. I got the idea from signal systems in MOBA games like Dota 2 and League of Legends.

Thanks for playing my game! Good luck beating it, and feel free to share your screenshots if you manage to defeat the final boss!