Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
Tags

Hunterothir13

10
Posts
A member registered Aug 03, 2017

Recent community posts

(1 edit)

One of my personal favourites for this jam, highly addicting game-play loop that constantly leads back into itself with enjoyable upgrades and prestige systems. One of the most well designed classically styled incremental games. You can tell the level of care and quality put into this, it's very refreshing to see. My only minor problem is that eventually the constant holding down of the arrow keys becomes fairly annoying and a bit tedious. It is a little unfortunate there isn't an idle option for this game. Of course, the game isn't designed that way and I found myself still actively playing it and focusing on it for way longer than I anticipated.

Very impressive entry, I'm convinced this might be the winner or at least very close to it.

That actually sounds really cool, I kinda wish you had more time to work on this because I would have really enjoyed experimenting with that.

The developer himself says in the game that he was unable to finish it within the time constraints, which makes absolute sense. In any case game itself is essentially unfinished. I won't delve too deep into the game, especially because it's obvious even the dev himself isn't satisfied with his work. (No shame, I didn't even publish anything myself so I'm not one to talk)

The theme is taken very literally, with generated energy turning directly into matter at 1000 energy. Turning energy into matter serves 0 purpose, it provides no benefit to gained energy, it cannot be used to unlock upgrades (Unless they only start showing up after you collect more than 10 matter, after collecting that much I was more than finished with the game.) The energy collection process is not changed at all, and the effort required to make 1000 energy is not very difficult, and even easier with an auto clicker. With no change to the gameplay loop, it becomes incredibly stale after you've gained a single point of matter. The "upgrades" to energy collection which are simply "Auto-Generate Energy" and "Upgrade the Auto-Generator" aren't balanced at all, and after a few purchases become entirely pointless as their cost is more than a "Matterize" anyways.

I do think there is some bones here that are still usable, with a solid frame but not much else to go on, It's easy to imagine what could have been. An additional goal to work towards, some permanent upgrades to unlock, or really any other objective at all. Any release is better than nothing, so props to the dev for pushing out something, regardless of quality.

One of few I actually completed fully, which is a feat within itself. The unlocking of the placeable lasers takes a little too long in my taste, but overall everything else was balanced well. Upon unlocking the lasers, the game speeds up significantly and then becomes fun but with no goal it's mostly moot.

No bugs found, which is really impressive. Additionally, even the simplistic art adds so much more to the game than just text or random boxes. Well crafted, and well thought out.

I do wish some of the concepts were explained, like how heat effects generation, or what the conversion from Potential Energy to Actual Energy is.

Only major gripe is a unfortunate lack of the theme, which is probably what keeps this game from being the top contender (Though it is still strong within it's own right.) A full release game of this might be enjoyable to try out, more manual lasers to use, other boxes or some kind of story or lore of some sorts. Obviously not within the realm of a game jam game, so overall very well done.

Very interesting concept, but doesn't scratch that itch for incremental games. If the energy generation was increased by tick speed or a progress bar that slowly filled up with your energy the game would feel much faster. Additionally a little icon that told you how much energy you were generating so that every energy milestone that unlocked the next tier of energy collecting robots went online it would feel so much better.

The beginning of the game is fairly confusing, with no obvious goal until you start messing around. The slow generation feels intentional until you continue playing and you realize that the game itself is incredibly slow. This could definitely be helped by early unlocked buildings to speed things up, or even just a button which allowed you to manually generate power (which would obviously not work with the theme so I understand why stuff like that doesn't exist.)

Other than the previously mentioned bug by @ousire, I didn't encounter anything that broke my game, which is good within itself even if the game is simple.

Overall, well kept with the theme and optional theme but not very enjoyable to play overall. Definitely a very solid entry!

(1 edit)

Definitely my favourite contender, though flawed. I enjoyed it, but it was very idle, which isn't a bad thing. The uniqueness was an interesting factor of the game, and I actually enjoyed slowly finding random parts and building weird machines. I think a concept like this, but expanded on and maybe balanced a bit better would be super interesting. Some of the wait times for the items were a little exaggerated, and could have been sped up just to not waste the time of the players, especially near the end once you had discovered everything it just became a waiting game. I also wished you kept the bonuses even when merging the items, so that some items didn't become pointless or slow down progression. Otherwise, probably my personal favourite for this game jam.

Very interesting game, enjoyed the mechanics. Definitely in a fully finished product I would recommend spreading out the jumpscares and removing all of the low-effort one time scares. Excellent atmosphere is built up solely based on the location and environment, putting flashy one-off scares removes the anxious build-up and makes for a worse quality game in the long run. Otherwise, very fun gameplay and interesting story, still recommend.

Thanks!

Upon launch it just shows a black screen with sounds. Is this supposed to happen because I don't want to wait 15 minutes to find out that it's broken.