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A classic style incremental game, albeit more so a copy of one. It has all the components of an incremental game, button that you can keep pressing, a prestige system, achievements (which I understand weren't able to be finished due to time constraints,) but overall the actual game is kinda lacking. Spamming on a button until you reach the maximum compression, waiting for the pressure to build, glossing over the prestige upgrades, and then realizing that's the bulk of the game. It's also unfortunately very small and hard to read, which impacted my ability to actually figure out what was going on. Otherwise, surprisingly well polished more so than some other games, I didn't come across any major bugs which is pretty big so I'd say not bad for some early work.

Thanks, I really appreciate the feedback! I agree that my game was lacking content or bit repetitive but that was due to me making a game with pure JS for first time ( aka no frameworks like TMT or Profectus ) and that my free time was lacking due to high school.

However as I understand from your review  you did appreciate that game was polished, which makes me happy that you enjoyed game playability =)

Honestly the fact that you managed to make an actually finished game (and being in highschool too) is more impressive than what I was able to do so genuine props for that.