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HunterN

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A member registered Jun 15, 2022 · View creator page →

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Thanks for playing. Fun playthrough. 

Good call, when we release 1.07 (Japanese localization patch) I'll make sure it gets added here too

A fun little Amnesia-like game. Makes me nostalgic for Amnesia custom-stories from back in the day. The checkpoints are a little non-generous for the fact that it is difficult to lose a monster once aggroed and the fact that they one-shot you. Would be nice to be able to like close doors on them or use distractions or something. 

The game had a few typos too, although actually in the manual when it said "Laura Palmers" in one case I thought that was intentional at first since those old game manuals would always have little typos like that especially with character names 😂

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Fantastic! Such great attention to detail. So many little references for Silent Hill, X-Files, Twin Peaks: The Return, etc. I also loved that you could pull out your gun on every single character lol. So cool and I can't wait to see what comes of this in the future (someone needs to tweet this game at David Lynch too until he sees it).

--

To the devs:

There were a handful of typos in English, if you'd like for me to proofread the game in the future feel free to reach out and I gladly will.

I accidentally unplugged my computer (oops) partway through so was a bit sad that saving wasn't implemented yet, but when I was trying to speedrun back through I noticed the scene where you meet Harry cannot be skipped but as I was mashing pause and A and B eventually it locked up my computer.. that might be coincidence because I had just restarted, but not sure. I checked the log in AppData/ and didn't notice any Unity errors, so it was either just entirely on my side or it got caught in a loop or something. 

The only other small bug I noticed was that when leaving Ronette's room I was mashing A to get through Harry's dialogue to get back to where I was and it opened the door to Ronnette's room again even though I wasn't facing it.

Edit: Oh yeah, the partially opened bathroom door is lacking collision too

Haha, thanks! In fairness some of it is intentionally vague so I wouldn't blame your ineptitude too much 😂

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Thanks for playing! Great video and glad you enjoyed. The hand icon was actually just a picture of my hand that I mega-lowered the resolution on lol

Thanks a lot! Glad you enjoyed

Thanks for playing! The portraits themselves were all drawn by my friends credited in the credits, the only AI art is the intro/ending backgrounds (the blurry house and the truck in the woods). 

Really great tension and build-up. The first tent was the scariest part funny enough. Really liked the driving sequence--being able to look around and at mirrors was cool, gave me some ideas for one of the horror game concepts that has been on my mind that involves driving. The ending was a little disappointing but it was still very cool overall. 

Wow, good job getting by the monster in the bedroom ha, they're hard to avoid if you get cornered

No problem! Thanks for playing

Great video! Thanks for playing! There are two other monsters you can run into at the end as well and there is a way to find a key to the basement to get a small little bonus bad ending lol

They do chase you at the end 😅

Thanks for your nice words

Thanks for playing!

Thanks for playing!

The walking sound was intentional design choice in much the same way lowering resolution of textures and the game itself were intentional to give PSX compression vibes

Never played but looks interesting

Thanks for playing! Funny that the first game you played here also used the same asset pack for the house's architecture lol

You can escape lol

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Good catch, it looks like a few of the audio sources had their spread set improperly. I'll get it fixed for next version. Thanks!

Edit: Uploaded patch fixing this issue

Thank you very much! Originally I planned to have an outdoor sequence where you had to find the key-code to the lockbox to get the key and have the ending involve running back outside as you escape but I thought it might be difficult to have the outdoor area match the shape of the indoor area and decided to scrap the idea and have it all be in the house. 

Haha, a lot of people don't seem to realize it. If you click on one of "the portraits" in the morning it makes it a bit more clear. I'm actually surprised since the "canvas" of "the portraits" really looks like "what it is"--I was afraid before-hand the twist might be too apparent but it seems to have worked well for most people. 

Thanks! There is actually one more sort of ending if you find the way to get into the basement during the night that was added in the other day's patch too :)

Haha I mean I'd say I'm finished now. I intended to not have the basement and just have it be a red herring to build tension in the note (though in my mind the headcanon was always that it was just a room they didn't want you to go in cause AirBNBs always have closets or basements like that, but I also always thought it would have like some crawlspace that gave a way for the monsters to get in), but after so many people played the game and people kept wanting to know what was in the basement and I even saw a video of someone no-clipping to check behind it I decided to add a little something there lol. I do have an idea for a bigger scale followup but not sure if I will wind up doing it or not yet cause I have other projects. 

Ugh, now I will need a version 1.02 😂

You can do it at any point during the night, the key is well hidden and you must have beaten the game once ("Read Original Creepypasta" showing up on title screen to verify)

It can be opened at night, not in the morning

With the new patch released today, there is now a way to get into the basement

With new patch released today, there is now a way to get into basement door

Haha, yeah it was definitely creepy there. I just uploaded a build fixing it actually! :)

Thanks for the video! I had never seen that bug where the footsteps happened when you sat on the toilet, that's interesting, I'll have to look into that... although it seems a bit creepy too lol

Thanks!

Thanks for playing! Great vid!

Hey! Thanks a lot for your video! While I don't have an hour long version of this game, I do have another horror game and I went ahead and sent your business email a Steam Key for it if you're interested in checking it out. Thanks!

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There is no way to get into the basement but you can see what comes out


Edit: Looks like you did lol

Thanks for playing The Portraits. The compression was intentional to make it more PS1-like. The Portraits were drawn by my friends who are in the credits, only the intro and ending background are AI.

Thanks for the video! Great accent!

Thanks a lot for the comment and video!