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Haug games
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Hook and loop version 2 is now out! See patch notes here: https://huag-games.itch.io/hook-and-loop/devlog/1004994/post-jam-update
Wow leap of faith 2 that’s very impressive! Yeah the loop physics are a little buggy, some elasticity may help. Most of the problems come when you try to hit a hook line while traveling up after a high jump. It’s because of how the collision shapes are handled. lol I didn’t think the dot in the player would be a highlight!
Thanks for the detailed review! It definitely is a very difficult game. As the developer, I didn’t think that the first (and second) level was too hard, as it teaches all the important mechanics for future levels. But I think I could have done a better job at difficulty balancing. I will probably add a level select after the jam, and possibly make the first couple levels easier as well. I don’t want to overhaul the difficulty of the whole game however, as it’s designed to be difficult.
I like the line art style of this game. The mechanics are well thought out and executed well. It was really refreshing to have a retro-esque platformer without spike spam all the time. I actualIy really liked that you can't die. I think you could take this game further, maybe add a checkpoint system and make some longer levels.
I liked this game, really well themed. The movement mechanics are difficult but I think thats intentional. I think this game would benefit from some more open level design with an emphasis on high speed momentum conservation. Like a lot more slides and high speed jumps. Some of the wall jump sections seemed a little slow for the move set. Also I think I cheesed the ending. I was at the moving platform section and had a lot of momentum flying right toward the void. When I respawned it showed the thanks for playing screen prematurely. I must of set off the end collision somehow. Great game tho, really nice movement tech
Really enjoyed this one, especially the challenge levels. The planning phase can can be cheesed by restarting the level so you don't really ever lose ink. It would be nice if you could draw during the planning phase, but the rush of how it is currently adds a fun dynamic. Would love to see more of the challenging mid air levels!



