Looks great! Thanks for this
High Regent Thornbrooke
Creator of
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Week 1-2 | 02.07.25
Welp! It's been quite the couple of weeks. Had to deal with real life stuff but I'm proud to say I've made some decent progress.
Research
I found Ironheart which is one of the inspirations of Your Lordship and it really is just a great game.
I've also been analyzing Wayhaven Chronicles and am really appreciating some of the patterns I'm seeing. Seraphinite has some awesome posts about her writing process too and has definitely been enlightening. So while I'm not focusing on a romance game I'm hoping to emulate some of her writing style.
Speaking of writing styles, a long time ago, I was reading up on the writing style of one of my favorite books, Keterah and Lord Death, and the author had a great article on writing for medieval tone and style while keeping it accessible to modern readers. Unfortunately I can't find that article, but it stayed with me and I am trying to keep that in mind as I write.
Development
I have settled on the resources in the game. I think it works well but I'm really excited to say that I've started writing the actual content. So far, I'm focused on writing the prologue which will serve as the demo of the game.
My goal is to have the first part of the prologue done by Sunday then each part done by the end of the each week. So cheers :)
Who am I?
Hello! I'm High Regent Thornbrooke, but You can call me Regent or Thorn for short.
I have to admit, I'm both nervous and excited to share this journey publicly. Out of all of my endeavors, this one has to be the most daring and to have eyes on me during this process ..... Well, let's just say I'm an anxious introvert at heart and this is daunting to say the least.
Why This Project:
I’ve always loved interactive fiction and the way it lets you step into a story and make decisions that truly matter. That love, paired with my fascination with the civic life of medieval England—its trades, taxes, and intricate systems of resource management—has led me here.
I’ve spent a lot of time searching for a game that balances high-level resource management with meaningful efficiency mechanics, but I haven’t quite found what I’m looking for. Many games either focus too much on numbers without providing any narrative or make the systems so complex they become overwhelming without feeling rewarding. So, I thought, why not try to create that balance myself?
Inspirations
Some of my favorite interactive fiction games include Wayhaven Chronicles, I, The Forgotten One, and War for the West. I'll speak more on these another time, but these games do such a great job of weaving compelling stories with impactful decisions and resulting consequences that you feel all the way to the end of the story.
I want to take what I love about them and build something that combines that immersion and depth with the challenge of restoring a medieval barony to prosperity.
I’m not someone who shares things easily, but this project means a lot to me, and I hope this visibility will hold me accountable to its development.
With that in mind, my goal is to post weekly updates about its progress. If this resonates with you or sparks your interest, I’d love for you to follow along. It’s a quiet start, but I’m excited to see where it leads.