Nice, well done!
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It's a function with the firm: scanline(line)
it's call every time an horizontal line of pixel is draw. In this way you can create some special effects. I believe is a reminiscence of some hardware interrupt of the CRT monitor era. Look at the code in the game, it's used to give that blue fade effect.
The graphics looks nice. The parallax effect in primis. The auto-jump feature is a little unusual but it could be a distinctive feature.
There's a small bug: reach the top of the second tree, then go foward step by step till you fall down.. down,down down out of the world :)
A crazy example of software stratification.
NIce job @harrabs.
Despite the big effort from level27geek I'm not totally convinced by this font. It looks awesome rounded and pleasant but when it comes to write and read code I feel better with the original one. It's also impossible to regular indent even simple variables assignation. Maybe the colors or contrast is also playing an important role in the final result in the Code Editor.
That's just my thought.
I confess I'm a little attached to TIC logo. It's kind of rude and raw but it make me smile.
DB16 never convinced me and a fine tuning will help make TIC more appreciable. Import/Export will help also teamwork.
If I'm not doing something wrong:
- make a new sfx with ID=1 and use "Noise" as wave form.
- Recal the sfx with
if btn(0) then
It sound using the square waveform
If it could be of any support, I can report that the keyboard is working good on Win Mobile. (and probably this is the very first time an app is working better in Win Mobile than any other platform :)