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A member registered Nov 14, 2016 · View creator page →

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Recent community posts

Espresso Shoot!

Blast zombie hands and take them coffee! Without coffee nobody can stand against a horde of zombie for all the night! Low coffe level means Game Over!

Mix different gameplay:

Reload your weaponVarious special modesBeware low on coffee

HomineLudens & Vampirics

Great! This library is fresh air in game dev and get better at every release! 

Have a look to this great intro tutorials by Trevor

Hi, I'd like some feedback for my entry.

it's a puzzle game with an unusual system.

Thanks! Glad you play and enjoy it!

Nice game. Camera effects look really good, puzzles are easy but not boring. Too short maybe, it just start the appetite. Good entry.

Thanks! Happy to have some feedback from you!

Good idea, it's a shame you can't spend more time on. It has lot of potential.

What a nice gem! Really fun.

Thanks! Plan to polish more, add sound and track and more tricks. My first time ever with puzzle game, and never play them. I'm too impatient for the genre. So I hope to have calibrated the difficulties. 

Thanks Macario. It was a speed run in just one week,  stealing time here and there. I'll fix the typo after the jam . Your feedback is really appreciated.

Great cut scenes! Feels so epic!

Well done! Really like your graphics style. Happy you submit at the end. Good Luck.

Great puzzle game, I've made a color mixing game too for the FC_JAM. It seems natural to use color with union theme.

Great gameplay,  simple directed and perfectly fitted with the them. Just found annoying the mouse shift at beginning of the level, (it happens if you move the mouse during countdown) it's somehow disorienting.

Adding some function to mouse click (momentary shrink maybe) could improve the fun even more.

Well done. I mean, I'm not a fan of the genere but really appreciate the short tutorial and immediate gameplay. I can't resist to spy at the code to get all the recipes :)

Great job guys. Your're a great team, hope to see more and more from you. Graphics and music pop up of the screen! All well done.

Nice, well done! 

That GitBook looks very good. Well done.

Hey I got credits for MOON porting even without writing a line!

That's great! I like live on the fat of the land. Some of that demos I already forgot about. Thanks!

Kaboom!! Now I'm expecting TicOs in a feew months :)

Awesome you should add in the wiki.

Cleaner. I like it.

Propose: have the mouse icon in RAM. So everybody can customize or hide it with 'poke'.

(1 edit)

It's a function with the firm: scanline(line)

it's call every time an horizontal line of pixel is draw. In this way you can create some special effects. I believe is a reminiscence of some hardware interrupt of the CRT monitor era. Look at the code in the game, it's used to give that blue fade effect.

The graphics looks nice. The parallax effect in primis. The auto-jump feature is a little unusual but it could be a distinctive feature.

There's a small bug: reach the top of the second tree, then go foward step by step till you fall down.. down,down down out of the world :)

Well done.

Well done. Wellcome to github

Great job @deck! Can't wait to see your game finally playable.

You should really consider to public a page with the tools here on

Thanks, it's always a pleasure have some feedback.

Luckily we said the same thing :D

(but you formatted it better)

I do in this way:

function INIT()


function TIC()

note that INIT can have the name you prefer.

Thanks, ready to play your games here on itch.

I saw the WIP by Deck and it worth, but don't make us wait too long ;)

So we have: a BrainFuck interpreter written in Moonscript that is converted and compiled in Lua inside a web editor written in C and compiled in Javascript by Emscripten. And maybe I've miss something.

A crazy example of software stratification.

NIce job @harrabs.

Even before you give some example 😛.

Freaking awesome, but sadly the most interesting part of the game.

Despite the big effort from level27geek I'm not totally convinced by this font. It looks awesome rounded and pleasant but when it comes to write and read code I feel better with the original one. It's also impossible to regular indent even simple variables assignation. Maybe the colors or contrast is also playing an important role in the final result in the Code Editor.

That's just my thought.

Maybe is possible to distinguish beetween ALT and ALTGR in SLD? ALT+12345 shortucut are really a nice shortcut.

I confess I'm a little attached to TIC logo. It's kind of rude and raw but it make me smile.
DB16 never convinced me and a fine tuning will help make TIC more appreciable. Import/Export will help also teamwork.

I got it wrong, I thought channels was maximum number of simultaneous sound. That's a lot better thanks.

FIY in case you call channel number 4 TIC crash badly. Something like :


TIC-80 community · Created a new topic SFX bug

If I'm not doing something wrong:

- make a new sfx with ID=1 and use "Noise" as wave form.

- Recal the sfx with

function TIC()


print("Sfx test")

if btn(0) then






It sound using the square waveform