Great! This library is fresh air in game dev and get better at every release!
Recent community posts
Thanks! Plan to polish more, add sound and track and more tricks. My first time ever with puzzle game, and never play them. I'm too impatient for the genre. So I hope to have calibrated the difficulties.
Great gameplay, simple directed and perfectly fitted with the them. Just found annoying the mouse shift at beginning of the level, (it happens if you move the mouse during countdown) it's somehow disorienting.
Adding some function to mouse click (momentary shrink maybe) could improve the fun even more.
It's a function with the firm: scanline(line)
it's call every time an horizontal line of pixel is draw. In this way you can create some special effects. I believe is a reminiscence of some hardware interrupt of the CRT monitor era. Look at the code in the game, it's used to give that blue fade effect.
The graphics looks nice. The parallax effect in primis. The auto-jump feature is a little unusual but it could be a distinctive feature.
There's a small bug: reach the top of the second tree, then go foward step by step till you fall down.. down,down down out of the world :)
A crazy example of software stratification.
NIce job @harrabs.
Despite the big effort from level27geek I'm not totally convinced by this font. It looks awesome rounded and pleasant but when it comes to write and read code I feel better with the original one. It's also impossible to regular indent even simple variables assignation. Maybe the colors or contrast is also playing an important role in the final result in the Code Editor.
That's just my thought.
I confess I'm a little attached to TIC logo. It's kind of rude and raw but it make me smile.
DB16 never convinced me and a fine tuning will help make TIC more appreciable. Import/Export will help also teamwork.
If I'm not doing something wrong:
- make a new sfx with ID=1 and use "Noise" as wave form.
- Recal the sfx with
if btn(0) then
It sound using the square waveform