Thank you for this tool :)
Recent community posts
Small improvements: Make the spin attack a double jump(change button to jump) its a small thing but it will improve the flow. Play with the wallslide speed a bit i think it should be a bit faster, right now it kills the movement momentum. Great project, keep up the good work. Wish you the best.
Hi, got some small problems. When i go fullscreen and the sequence starts it changes from full screen to window mode and when i change the width_ and height_ to 1920x1080 it size it down to a small portion of the screen. If you have a discord i could send you a video. Any help is appreciated. Thank you
One of the best free assets for Gamemaker Studio 2. If you struggle with cameras or you are a beginner use this it cuts a lot of time and you can focus on game mechanics. The support is excellent every stupid question I asked was answered and explained. I can only recommend this asset and I will definitely use this in my game. Thank you for this great asset.
Hi, thank you for playtesting this is just a small demo of what I'm working on there will be more updates with more stuff to do. The idea with the arrows to trigger the platform is really nice will look into it. Two questions can you say where the platform was too high after you missed the jump? And did you make it to the end? If yes, how did you climb the wall up?
Hi, one small piece of feedback. You could add a release button to the script, it is not hard to do it myself but small feedback to improve the quality of the script. Thank you for the script it works as intended.
Hi, thank you for playing the game and the honest review. I changed a lot of things even the game engine but the concept of the game is the same. In the new version, the room switching is much much faster and you can control the player, the dash is different now and the player got two weapons the second one is a bow with 6 different arrows, right now I'm building the tutorial zone will keep in mind what you said about that and building the keyboard inputs. I saw you have a GML input script will see how it will work with my game. After this is finished I hope to get another honest review from you.
I did as you said and added constant speed if liftable_free(x,y+4) but nothing happens if I go !place_meeting(x,y-1,obj_solid_terrain) it moves and collides with the object but only with that object (as expected) so my question did I call it wrong or does the liftable_free(x,y) need something more?
Thank you for the fast reply and sorry that I answer so late. Yea I know that there is a search system. What I meant is the variable state in step event where does it start how does it know what is the first state to call. This is what I was searching for in player_locals_init() there is the beginning of the variable state state = playerstate_normal. Another question: how could I change the obj_companionblock so it's affected by gravity even it's in the idle state? i know he creates obj_solidterrain_liftable if that and this happens but is there an easy way to make him be affected with gravity? It looks funny (for me) if one obj_companionblock is standing on another one and you pick the first one out and the other one stands there in the air. (I'm new to programming so sorry for the silly questions)
Yea I can confirm after a clean import again the wallslide is working Idk why it was not. The dash is working too but I think I found a bug if you dash down like 2 times you lose the dash ability you cant even jump again you need to fall down from where you are standing so you snap out of the state, tried with the keyboard and controller.
I'm not sure is it just me or but the wallslide on the right side doesn't work if I collide with the left side of the wall it works but on right nothing but i can walljump. I'm using gamemaker 2.3.1
Edit: The dash isn't working too and if you are standing on a slope you constantly change the state from falling to standing.