Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs

HollieDare

10
Posts
1
Followers
10
Following
A member registered Jun 16, 2017 · View creator page →

Creator of

Recent community posts

Love it; too short in my opinion (then again, I'm a huge ANPIM fan :P). I wanna see more of Kaede; my fancanon is that she's going out with her senpai from her club or is in the process of soon being in a relationship with her, but that's just my mind. 

The story was enjoyable and while the perspective and character development seemed sudden, jarring or off at times; it was still great. I like the premise and all the characters were a delight to see interact with eachother, my favourite being Kaede. I did find Camilla's name strange and the fact that I'm pretty sure the names were reversed from how japanese names always are (last name first name style, I find it jarring the other way around anyway though). Art is good and I find the abundance of character pretty nice (though Katsumi to be a bit underused, maybe she could have teased Camile or something), nice story with likeable characters, and quite a few more kisses than it's siblings.


Verdict: another fun ANPIM game, a great yuri NV and in general NV. I Love you ANPIM! Can't wait to see more in the future (not to pressure you, we all have lives). Thanks for all the amazing yuri and stories; you have become my yuri dealer as you easter-egged in One's Lonesome. Keep up the good work!

Cheers~!

I really enjoyed this one. Seeing a romance of older girls from Team ANPIM is quite a pleasure. The story is definitely better than N&F and From Salt to Sugar, certainly the writing is getting better and better since One's Lonesome, Two's Company is the same if not much better writing. The art is also a big improvement: less characters but more silhouettes, more facial expressions. The game runs a lot longer than the precious two and that pleases me since ANPIM's games are my favourite, sometimes I wish they were longer but they also would likely work better at this length. The pacing a structure was much more solid than N&F and From Salt to Sugar as well as the character development being much better written and thought out. (Plus the music was so very much better in turns of not being so repetitive 

There is one thing that bugged me; the fact that their relationship was never confirmed, no 'we're dating/lovers right' which one's lonesome included. That always makes me a bit sad in yuri when they seem so compatible and it's apparent (or outright said) that they love each-other, but I suppose you can't always get the cherry topping you want.

Thing is, I found this (and the previous two) after having a big urge to go play through One's Lonesome again and realised I had never gone to look at other things by ANPIM so I did and--to my pleasure--found that they had three more games, all promising. I just played through them in order (really wanting to see Kaede's secret in an expansion or something, maybe a senpai she's going out with or something; her character is so charming and fun that I kinda wanna see more of her if ANPIM decide to revisit Salt to Sugar). 


More unique premise than One's Lonesome so it gets points there (plus I just love OLs so times that by three or so) but the 'feels' and drama of One's Lonesome are much more... heart throb'y; reckon, I did go giddy and giggly and weird while playing that game as it was the first of it's merit I had read (and still holds it's place for being the best romance VN in my books) so maybe my bridging of these two may be bias (though I did go giddy, giggly, and weird over One's Lonesome again while replaying it a while back and I'm sure again soon). Now that I've rambled on about my love of ANPIM and this game (and strangely a lot about One's Lonesome)... on with a closing!


This will definitely be revisited by me later, great one again from Team ANPIM. 9.8/10 or whatever is really good in the scale. Can't wait for more ANPIM games! Thanks for all the delightful experiences so far~!

Cheers~!

It'd be really nice if it wouldn't give you things you aren't able to place anywhere; took me a few hours to wait for the tiles I needed to fill the map. It's fun if not confusing.

I agree, endings or moments in games that have that kind of impact are great and I love them especially from a narrative and broadening standpoint. I still get a bit shaken or stirred from well written ones and that one in particular was. I'm very very happy to hear the game will be completed at some point and quite excited that more projects are at least planned. I know life gets in the way some times so don't feel pressured to rush anything; as long as it's sure to be released, I'm content.

Thank you for writing me back, especially so soon. I hope the best for you and your team, I'm excited for the project and all future and will keep tabs on them for when they're finished. Good luck~! (not that you'll need it seeing as the current state of the game being pretty dang great as it is.)

(1 edit)

I downloaded this game a while back it seems but never moved it into my games library (which is strange but I found recently; not that uncommon). When I did get to find it and move it however once I played the game I really enjoyed it. I love how the relationship between protagonist and Juliet goes so far (though I've only gone down one set of decisions as of yet). I am quite interested in the story, throughout playing I loved seeing Juliet and the protagonist's reactions to different things, I would love to see more of Juliet's adorableness and would like to see the both of them realise they like each other (if they haven't already). The art is very cute and I especially love Juliet's character sprite (mostly her hair--I'm not entirely sure why; I know that's strange--and I wish she had a flustered expression but I suppose I can do without). While the backgrounds were just the classic filtered photographs, they still look good and more unique in setting than I've seen in most others (the small British-ish or Irish-ish town look (sorry for my little library of what to call the look)), it still would be nice to see drawn backgrounds: some of my favourite visual novel and like games have filtered photo backgrounds and they work pretty well (Butterfly Soup and Sunday at the Memories to name the ones off the top of my head). I wouldn't particularly care if the backgrounds change if the game comes out, yes drawn or rendered backgrounds would be nice but I'd much rather have the game. Though it seems this is just over a year old and I've seen quite a few yuri projects never get finished so I hope this one doesn't get dropped or forgotten about. I know it's only been a year--more accurately roughly seven months according to it's update information (I'm bad at math so don't quote me on that one)--and that the ones that are definitely abandoned are usually one to two years older than this one but I haven't seen any recent updates (though I didn't exactly follow it until now) and that is... worrying as to it's fate.

I'm glad this game exists, it's cute and I love the blooming relationship (pardon the pun) between Juliet and the protagonist. I would love to see more and would pay for the full game if--and hopefully when--released. Though even if this isn't ever finished; it's still a good game and we can imagine and think about what may happen after the demo's run.

Anyways; I hope the best for this game and I really want it to go under (I know I say that a lot but I always mean it: I love yuri and there really needs to be more long or just finished yuri games). Thank you for reading this unnecessarily long and rambling comment and especially much to JinxTheCupcake and whoever else involved for making this adorable adventure even if it's never finished.

Cheers~

(1 edit)

I'd first like to say that I downloaded this game a while back and hadn't played it, I then completely forgot about it (I do that sometimes with games I download). So then a year--if not longer--later I was going through my games to see which ones I hadn't played and saw this one, and had no idea what it was. A large portion of the games in my library are yuri but I had assumed this was just a game that looked cool and I had picked it up because of that. So I walked into this game having not known it was GL.

Anyways; I played the game and got the continuing 'ending' and proceeded to get the "happy" (I dunno what they're all called; it has a photograph on the title screen) ending. So, I now knew it was yuri and this surprised me having thought it was a thriller or noire story. And I must say that the relationship between Inna and Lillian is subtle in anything but the photography and one other end. So I've gotten three endings and one "ending" that ended with "not finished". So here we are, I'm quite shaken from one of the endings and I think I will be for a little while, but even so this game is very neat and I love a lot of what it has to offer especially it's setting and story since it's rare I see yuri in this fashion (only Marriage Black comes to mind and that's not even set in this era). 

I love the art, the story is great, the romance and dynamic between Inna and Lillian is charming, the music fits. In general this is a pretty well put together game and it's a fun play with a story unique to the yuri scene. The only thing I don't like is that it's unfinished and being from 2015 I don't see it ever being done, especially seeing as how many yuri projects from 2015 have been abandoned. But I'd really love to see this one raise from the dead because it's probably the best from the other dead 2015 games and is just great. 


That's mostly it: I'd like to see a full release and would love to see more from this author regardless (though preferably finished games; this game's quality shows that--if it was longer and complete--I would pay to get the full release. 

Thank you for reading my way-too-long comment on the game. And lots of thanks to DarkSin, Noyemi K, Helvetica Standard, Shadow and anyone else involved in this project, it's very fun even in it's current state. 

(now I'm going to go try to get over that bad ending...)

(1 edit)

I love these a lot, the ones there currently don't fit her well (it bugged me how her hat wasn't in her conversation expressions in particular). This also fits the art-style of Seri's expressions better (though the eye-whites are still very jarring). Keep up the good work!

EDIT: I just noticed she's the only one with a nose...

I like it!
There are things to love and things to hate; the collision is all over the place and I got one error that didn't allow me to continue the game because it couldn't load one of Seri's faces (in Carmen's room behind the canvas is a dresser, that's where the error lies). But overall the story is pretty neat. I like how minor characters exist and have their own stories; though sometimes short. I would love to see more of the non-main story interaction more becuase it's very interesting and I love seeing all what other characters are doing. The relationship between Carmen and Seri is specific is something I'd like to see more of--even if just optional or padding--though the beginning's 'future' cut-scene is strange since it gives you the answer to "will they get together" but I trust it will be expanded on. I hope that cut-scene isn't the ending because I'd really like to see what happens after that. I think the game would be a lot better if the character faces were consistent and not the RPGMaker defaults. The art difference from the world sprites and the face sprites is jarring and I think a lower-res style would fit much better for the world sprites.

Probably my largest grip is that the battles are annoying and make no sense, I wish they would not be there, maybe I'm not understanding but they served no narrative purpose and if anything made the game harder to take seriously. The reasoning for it seems to be "it's an RPG, no duh" but that doesn't help it's case since Always, Sometimes Monsters (which this game subtly reminded me of; though that could be because I've only played so many RPGMaker games) is great and has no combat system. One reason I can see is do rack up money but that is only needed because of the combat system and could be obtained in other ways and thus make it more containable as to make the player only have the amount of money that is required or needed at maximum, this could make the developer able to use the buying, selling system in ways like the popcorn at the game. Anyway, the combat system is used in only three places: the Brandy duel, Michael being a dick and the hall monitor; none of which seem very necessary, they could just happen without the combat system and just had a series of choices or nothing at all, if anything without the combat system the game has more emotional impact in the case of Michael and Brandy's duel can just be altered to something else or have them becomes friends in some other fashion. 

Well anyways, I've rambled enough. The game is interesting and I hope to see a full release at some point because there are certainly problems in this version (and it isn't complete).

Keep it up, I like it so far. And thank you for reading!

Interesting so far, biggest gripe is that combat is unfair: enemies have three chances to attack while the player has only two; when being attacked (counter), when approaching (there's an error with approaching attacks where the enemy will get an approaching attack even if the player had just attacked them or they were next to the player), and during their turn (I might be wrong there, the approaching attack might just be the regular attack but it's hard to tell as you have to finish battles within two one to turns or you are dead).

The game also randomly skips dialogue, this might just be my mouse or something but this doesn't happen with other ren'py games (or otherwise) so it's strange. I would also suggest balancing the damage, health and missing a tad, currently you die in one turn if you miss and are next to the enemy (maybe up health, down damage or remove the ability to miss (wether in just the first area, with the bard only or altogether)). Lastly; the field sometimes doesn't allow you to move to certain spaces even though there's nothing in that space, it is fixed by just restarting so it's not too annoying but would become so quick if the encounters were longer or more diverse.

I can see how this would be more fun with more pawns and classes/abilities but as it is it's just too difficult of a first level to get into.


Neat game, can't wait to see how it shapes up! (Love the characters as of now~!)

This game looks so dang cool but... when will it actually work, maybe I'm just doing it wrong but I can't see to actually do anything. I can move my hand and the camera but nothing I do does anything. I tried a lot of buttons but none work.

Am I just doing this wrong or is the game not working?