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Hobby Fuzion

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A member registered May 08, 2020 · View creator page →

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Thanks for reading, I may have to revisit this band of intrepid adventures in the future - or at least try sculpting a small set of figs, NukNuk's is already done as a promo for folks, just use a blank base :)

Thank you for your kind words and for taking the time to read it.

You said the thing! LOL I was wondering if anyone would respond with that phrase :) Of course, now I have an idea to revive him from DNA residue from the roll.....

Very glad you enjoyed and thanks for taking the time to read it!

LOL that was a title in one of the jams wasn't it?

Thanks for taking the time to read, was trying something different for me this time around :)

Ah no worries, perhaps there was a tidal-locked moon really nearby (would be a nice view), creating a very close point that was making the orbit math super complex that calling in a Gobbo Consultant was the only answer :)

Fun read, but how close was the Lagrange Point??

It's a bit like Pinky and the Brain with Goblins, except they are both Pinky - nice!

 Very nice, sticks on point and good character interacts which are distinct, hard to do in such a short amount of space!

Very kind,  you however certainly made something a lot better and more succinct to play while retaining flavor and a battlefield setting which I think is so far unique for this jam and that is great for the player base!

Thanks for taking the time to read and comment, its always interesting to get constructive feedback so appreciate it and good luck on the Job Application!

Nicely written and clearly formatted! If I were to make any suggestions it might be to remove/replace the "The heroes may not be fatigued or shaken, and may not leave base-to-base contact with the other. " for the tie-breaker option, it would seem to limit selecting a hero unit that relies on maneuver versus tank approach (maybe an alternative win condition like first to wound in the 4th round wins or something), but it might not be a condition that comes up much (I do understand the rule is meant to force an end to the game, but just feels a bit like a complicated roll-off  by chance versus being able to do a David & Goliath type event).

I liked this one, though you are showing your age with the library card ;) Also the image of the Seekers zipping down a hall on a book cart while being chased by monsters is very Scooby Doo!

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I think all the missions submitted for the Jam would require playtesting and balancing so agree with that, but its an asymmetrical mission (invasions tend to use weak points as a beachhead when possible)  so might work better as part of a narrative series of campaign missions. Feel free to playtest and make adjustments, would be interesting to see the results!

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heh I was going for the Axel Rose reference as a horndog back in the day but Every Rose has its Thorn works superbly better 

Would be quite the opportunity for Shakspearian tragedy if only double on the trouble ;)

The special rules are interesting to get players to move from their edges, but agree with the comments on deployment zone adjustments - maybe have the 24" deep Wormhole Flux Fields either from table edge or random at start of game/turn (or some such nonensense wording) for the special rule effects and keep normal deployment rules? 

It seems like a missed Guns & Roses opportunity here :)

Nice concept, this could be a nice narrative mission for sure!

Did I miss something for the terrain battlefield or deployment setup dictating using buildings as terrain pieces? The rules seem geared to require that? Also NEVER submit before the second cup of coffee! That's just best practice :)

I dig it, and understand the approach its just that finding relics seemed in line with the flavor as well - with the narrative idea of course that could go either way,.

Thanks for the review and time to comment, much appreciated.

Neat concept, agree with the math checks (but that's adjustable), mainly not sure why the train path is the way it is, might also be able to simplify it even while it grows speed.

I like the layout and the concept, this could be expanded into a narrative campaign quite easily.

I like this approach, very flavorful and good map/tables.

I like the inclusion of scaling the central foe per the points value, that was a nice touch.

Nice clean layout and map, I like the special rules but was almost expecting a more Forbidding Planet take :)

This gave some good Frostgrave/Mordheim vibes, not sure if the relic rule before game is needed or should be an add/find event, but its a good replayable mission.

I like the concept of this very much, you could easily expand on this for a narrative campaign - NICE!

Thanks so much for taking the time to read, apologies for any clarity issues:

1) Force organization rules are modified for this mission (what wasn't clear was the limitation removals for Army Forge box unchecked), with the intent to make the defender resisting an unexpected or sudden intrusion (like in the story text) have to react to the enemy with limited forces before the center grows too strong. Does the defender try to wipe out the growing force piecemeal? Consolidate and possibly give up objective point locations? Try to contain the growing force, etc...? Defend in place and risk enemy attacking a single weak point for objectives, etc...For the Attacker the only way to get points is to engage the enemy as well to get to objectives so it was all meant to force player engagement rather than turtling :)

2) The low points for each force during the turns were to discourage taking an overwhelming unit on both sides as well as allow for a possible last minute rescue "team".

3) Core Infantry Special rule was meant to mean a "Core Unit" from Army Forge that is not a biker, walker, hero, etc... that was to make taking less optimal units more viable.

4) The "touching an enemy" you referenced was to keep the defender from blocking Attacker deployment with a quick center rush unless they fully covered the center objective (i.e. no space rule delay), but still allow for the attacker to place units in open spots for deployment. Attacking immediately seemed a good way to clear space as well, so yes they would get to attack and still activate later - its meant to be brutal for the Defender, but depending on forces chosen not necessarily impossible to still block the attacker entry point to try to keep them off the board and possibly get VP for units never deploying.

Definitely needs polish, but I hope you get an opportunity to try it sometime! 

Thanks so much, it was a nearly done draft originally for one of the writing jams that I ended up not using as I thought it didn't capture that theme then well enough, but when doing this one I thought it might be fun to include.

That’s good to hear, I think you have a lot to offer and this is just a beginning!

I see what you were going for, but had a bit of trouble with the solution from a practical point - still, it was well written and an appreciable amount of world building in such short space 

and so begun, the coffee wars have…

Very nice and entertaining, an excellent submission!

very nice flow to this one, enjoyable to read and invites the reader to want to know how things fit into a larger scene

This flowed really nicely, well done!

Fish indeed! Nice read and reeks of the need to be expanded upon in the future!

well the crossed rifles mark Brangon’s generation 😉

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just looking for clarification, the adults disagreement was the creative resource? Overall it seems like the start of something that could easily be expanded upon.