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A jam submission

Overgrown [Job Application]View project page

One Page Rules
Submitted by Domino — 2 days, 16 hours before the deadline
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Play Mission Jam

Overgrown [Job Application]'s itch.io page

Results

CriteriaRankScore*Raw Score
Concepts & Originality#353.4213.421
Adherence to Theme#402.9212.921
Overall#462.9912.991
Rules Clarity#562.6322.632

Ranked from 38 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

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Comments

Host

Hello, thank you for participating in the first OPR Mission Jam! Please email marketing@onepagerules.com so that we can send you the participation models! Please include 'OPR Mission Jam Participation Minis' in the subject line.

Submitted

How do you move objectives?

Developer

Units sieze the objective, whice mean they hold on to it,  and drop it when route or get wiped. For my understanding, I believe siezed was the general term, but it should of been expand in the mission

Submitted

Did I miss something for the terrain battlefield or deployment setup dictating using buildings as terrain pieces? The rules seem geared to require that? Also NEVER submit before the second cup of coffee! That's just best practice :)

Developer

In battlefield section it says to reflect the density of a city, so it would reflect your understanding of what a city looks like with terrain. 

Submitted

Some thoughts:

  • It seems a bit problematic to make the uneven point values optional, as it leaves unclear whether the rest of the mission was balanced with or without the bonus points for the attacker in mind (though my initial assumption would be the latter). I also think that additional points are too abstract to be interesting on the thematic level as the option suggests; I expect this option to mostly go unused for the sake of fairness unless the defender specifically desires a handicap for some reason.
  • Does a unit being deployed via They are in the Walls! count as having just entered a building? RAW I would suppose so, but it feels weird on a thematic level since the idea is that they've been hiding there all along.
  • Table # 1 — the entry references an "Entangled" condition but this isn't defined anywhere.
  • Table # 5 — the Swarm is missing a Quality value and model count (though the latter may be assumed to be [1]). Also, placing the Swarm in base contact with the unit even though likely neither of them is currently doing a Charge violates a core game rule for no apparent reason.
Developer (1 edit) (+1)

Game size: the reason for the off balance, is mainly because the defender has the easier mission. They score pretty much 70% of the time. The attacker has a pretty brutal time tryjng to get to the defenders deployment and surviving. However, if you are an advance player, the attacker role can be really advantageous, you have 6 markers, if you avoid those or use simply maths, you can easily avoid triggering them depriving the defender units the whole game. So you can easily use same point values there.

Theyre jn the walls: unfortunately was really pressed for space, but was hoping the themeing would carry this across. But it would be assume that they have been in that building for some time, and wouldn't need to take the test. But duely noted.

Entanglement: my laziness has caught to me. I used this table from another campaign I'm working on and must of forgotten to changed it over to OPR. It should be stunned.

Swarms: They are deployed in base contact, as if they dropped on them or came from underneath. It so that they make their attacks straight away and then player would make their attacks back if they so choose to. And the missing states see above.

Note for next time - have that second cup of coffee or not be interrupted by the repair man.

Thanks for the feeback