I dig it, and understand the approach its just that finding relics seemed in line with the flavor as well - with the narrative idea of course that could go either way,.
Viewing post in The Sorcerer's Keep jam comments
That's true — if I'd had more space I might totally have considered adding a mechanic for finding the relics ingame, but with the one-page format I just couldn't fit it in. Perhaps I could go and add a second page with optional extra rules after the jam concludes? The initial concept for the mission also included a system for magical traps that Casters could spend spell tokens to try and disarm, as well as a risk that if the players collectively delved too deep into the Keep's lore they'd eventually awaken the Sorcerer's Shade — but both of these elements ultimately had to be removed to keep word count and complexity within acceptable levels.