Thanks so much! This is a great review and I appreciate you taking the time to play.
Hugh Lashbrooke
Creator of
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The intention is for that to be 1 minute of game time, so if that's during combat then fit it into the turns as appropriate. I tend to be pretty flexible with measuring time when I play, so a vague minute-ish period is fine for this. The real intention is to make this narratively interesting and fun to play, so that can translate into however you feel it best to implement it.
This is a great pack - simple and clean illustrations. I used the d6 set in a browser-playable dice and card game I published here: https://tenacregames.com/forty-one/
I love the style of these cards - they're classic, but the hand-drawn style makes them interesting. I used them for a browser-playable card game I published here: https://tenacregames.com/forty-one/
Well, Itch says it's used when a game is featured on the home page, but I don't think I've ever actually seen it in action. I don't always add that one to my games (mostly because I'm not ever expecting a feature on the Itch home page), but I figured I'd keep the template for it in this set for completeness.
You could certainly make your own track easily - just set up any obstacles or difficulties you like and you'll be good to go. As for drag racing - that's a tough one. Drag races are short with zero obstacles, so it feels like it would be difficult to make an interesting game out of it. I'll think about it and see if I can come up with some drag racing mechanics that would be fun to play.
Love this! The answer to all the questions is "yes" :D The backstory of the rats being shipwrecked on the beach is excellent - adds some good story to the whole thing.
The slow ram of the snail is great - I love the idea of it just slowly pursuing you until it finally catches up when you least expect it.
Thanks for the great and super encouraging feedback!
I finished up and published the game I made with this template here: https://hlashbrooke.itch.io/story-journey
I'm working on something using this template and, since I work in Canva a lot of the time, I created Canva versions of the basic template. I thought it would be worth sharing them here:
- A4: https://www.canva.com/design/DAGol-H6ahU/jvdGjAfJoJKxzxjTprI5xQ/view?mode=preview (margins: 6mm)
- Letter: https://www.canva.com/design/DAGol0Fl8C8/tvtGHNrF4D_O2YHhFPmSsQ/view?mode=preview (margins: 0.25in)
They use your image for the whole thing, with guidelines included for easy use in Canva. Feel free to add them to your template pack here if you like - I won't be removing the template links, so they're going to reliably remain available.
Is there an RSS feed or an API endpoint for getting the ratings and reviews of a specific project?
I think the answer is no, in which case, is this something that could be added to the API?
Ideally, it would be an API call where you specify a project’s ID, and it returns the ratings and reviews. If it could be authenticated, so only the project owner can access it, that would be better for security of course, but in general, it would be great if this was available for developers to access.
Would something like that be possible?
You can play with as many players as you like! The waves of opponents come on their own and can be managed by a GM, neutral player, or just anyone else. Each round starts with the players taking their turns - each player can do something during their turn as outlines in the rules. If I’m playing this within a larger game, I like to let the players use their existing character’s skill in some way - casting spells, using items, etc.
The more players you have, the easier it is to defend the tower, so it might help to increase the number or strength of opponents if you have a lot of players. With the rules as written, I find it works well with 2-4 players.




































































