I loved reading through this — it's an awesome setting and looks like a great adventure. I'm looking forward to playing it!
Hugh Lashbrooke
Creator of
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Great questions!
The market value is determined by the 6 cards you draw - the average value of those cards is the market value. If you're applying this to an in-game item then it will depend on the item and system you're playing. If you want to translate that to a gold piece value then it might make sense to multiply it by 10 or 100 and then play the game as normal from there.
Alternatively, you could set the value independently of the cards and then use the negotiation result as a modifier for the value. For example, if the outcome of the negotiation is that the remaining two cards total half of the market value determined at the beginning then you can halve the value of the item being sold.
If no one wants to concede the +2 then they need to be more reasonable and admit when someone made a good argument - that's very much up to how you play and how reasonable people can be, which is why having an arbiter is quite useful. If you're playing this in another game then the GM can act as the arbiter.
I'm glad you're enjoying Hard Sell! I'm happy to answer any more questions here :)
In this case, the link is to generate a random topic using Wikipedia's random article URL. The game I've used it in is here: https://hlashbrooke.itch.io/hard-sell - I want to do something similar for this jam, so I might use that same idea again here.
Ah thanks so much! And thank you for the glowing review on the game! It really means a lot that you enjoy it so much.
Could I ask you a favour? If you have a minute, do you think you could post that review as a comment on the game itself? Itch doesn't show review text anywhere useful, so having it visible there would be really helpful. No worries if not though - just thought I'd ask.
I've actually pretty much finished the game I wanted to make with it - it's a game for negotiation that also works as a system-agnostic module for negotiating prices. It's a lot more than 24 words though, so it won't work for this jam regardless. I have another idea based on it that could work though, so I'd still like to know the answer to this question :)
I just published a complete redesign of a previous module I created (an adventure for the Mausritter TTRPG). It looks entirely different and has some additional features that the original didn't have, but the core product isn't new. Would that be acceptable for this jam? Since I'm in New Zealand, it's been 1 January for a whole day already.
This (and all your work) is brilliant - love the style and the details included throughout. I'm interested to know what licence you apply to your work - if someone wanted to use this map in a commercial product, for example, would you be happy with that? Assuming correct attribution was provided of course.
10 Downing is now available in print! Order your A5 hardcover copy here: https://www.drivethrurpg.com/product/456757/10-Downing-A-Mausritter-Campaign?aff...
This looks very interesting and would be a great submission for the Tabletop Game Tool Jam: https://itch.io/jam/tabletop-game-tool-jam
This would be a great submission for the Tabletop Game Tool Jam: https://itch.io/jam/tabletop-game-tool-jam