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A member registered Mar 23, 2020

Recent community posts

It's strange but it seems that ALL of the usual macros such as tj_true, etc are straight up missing from this release. It was imported as a script instead of an extension (as an "experiment" I guess) but are we to define the API macros ourselves? Look's like it's either that or stay on 1.04 for the time being. Great extension in general though there's just not front end for the api in this version unless I'm missing something.

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Let's say you loaded a room in and the player interacted with several objects. Is it possible to utilize this on runtime to save the state of objects in that room? I could imagine advanced persistence between loads or even in between game sessions.

It's a little unclear on the extension page whether this is compile-time only or if you can use the tools to pack in-game. Clarification would be appreciated!