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hiugo

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A member registered Jun 15, 2020 · View creator page →

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i had decaying faster before and yes, the game was more challenging, however it felt a bit unfair because sometimes the apple is so far that you just can’t get it in time. In this case there’s always a route you can take to get it before decaying, and sometimes eating your decayed body or part of the strategy. 

While the game is easier in the beginning you are always doomed to die later when the blocks start to accumulate but I agree that the game would benefit from being shorter, I’m have a look!

it's your decayed body. the tail is constantly "dying" and if you take too much time to eat, it'll fall off your body and stay on the floor as an hazard. my pixel art skills aren't the best, sorry :D

thanks! :)

it's hard to keep a balance on the movement. one thing I do is I save the next direction until you reach the center of the tile so you don't need to press in the exact time. however, if you press 2 arrows before reaching the tile only 1 will be recognized. I can try to save the next 2 directions but it might feel weird, specially if you misclick something and try to cancel it out

ahah I never went that far to have that happened to me! just checked and apparently pico-8 as a max range of 32767, learned something today :)

Yeah you would have to be REALLY lucky ahah. While this game gets easier than the original in the beggining, on the late game it gets much harder

Thanks! I do have many years of experience in coding just never did a game before, specially in Lua (I'm mostly a Javascript dev)

Thank you! :)

Play now in the browser:
https://hiugo.itch.io/snake-decay


This is my entry for the "Limited Lifetime" themed Game Jam.

It's a twist on the classic snake game, you are quickly decaying and need to keep feeding youself in order to not die.

Give it a go and let me know what you think :)

Hello all!

https://hiugo.itch.io/spellle

I would like to expand this into a full game, where you are a sorcerer casting spells to multiple enemies and you must stay sharp in order to keep the momentum going, but for now I want some feedback on the main gameplay.

Right now you are playing towards a score and against a clock, later you'll have different levels of difficulty based on the enemies you are facing (eg. more rows/fewer symbols for weaker enemies, timers/hidden rows for stronger ones, etc)