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hi rohun

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A member registered Mar 16, 2017 · View creator page →

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thanks for playing! That bug should be fixed now 

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thanks for the bug reports! It most probably is that. I thought I updated the list of known pills but must have missed it. Thanks!! 

(Edit) It was definitely this. Both the hammer and mouth clamp didn't update their list of death pills. Thanks for finding this!!!

Thanks for the bug report. Is this when you choose the mouth clamp (and force feed the NPC)? 

haha yeah the font is really bad! We didn’t change it from the unity default font but we will. 

We also liked the pill bottles but felt they lacked some rules communication but we want to bring them back maybe as an item or maybe a special round 

That is such a cool way of playing!!! Will keep this in mind. We will add some benefits to making it to later rounds (maybe some secrets) and you have to try work together to get there 

thanks for reporting

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thank you for this in-depth feedback! We have felt that the mouth clamp stood out from the other items and you have highlighted it as a change of intent compared to other items (damaging oneself vs damaging the other patient). We might play on this idea that the “company/testers” give the test subjects more malicious items the more you play or it could be a different trial (which has a pool of different items). But some of this might push it more to Buckshot Roulette. We have a lot to think about 

I agree with the health change. Will change it to 5 and test it out 

Thank you again for great feedback! And for playing 

Thanks for the bug report! The enemy AI is broken, we will try fix it

thanks for the report! The enemy AI is broken at the moment, trying to fix it 

oh cool! We tried a few variations but landed on the small eyes big mouth look  

it’s hugely inspired by buckshot roulette 

💊

It’s all about the luck of the pills

we want to add items in the first round but only after the player has beaten the AI once (just so there isn’t too much information the first time you play) 

thanks for playing! 

we have more item ideas that we want to add 

thanks for playing! We want to add more features 

💊

thanks for the feedback! The enemy AI is very broken at the moment and the way they use items is not right. We are trying to improve the enemy AI and item using first. The drug test suggestion is definitely a solution we can try out. 

The choosing 2/4 items was done to add some strategy. But like you pointed out there might be some items that are considered way stronger than others. Maybe we can potentially add a weighting system based on items. At the moment the enemy AI doesn’t use items in the right way but we hope that when it is multiplayer that choosing items will become more clear.

As for the first round being random. We wanted to make the first round luck not to overwhelm the player with new information. But we will add item choice in the first round as soon as the player has beaten the AI once. We want to potentially add a campaign 

thanks for playing! 

sorry about that, the enemy AI is still a bit broken. We are currently trying to fix/improve him 

💊

thanks for playing! 

thanks for playing! Those are great suggestions of how it can be expanded and we have some ideas of how to do it. Hopefully we have time soon to add to the game 

thanks for the report! Sorry about that, we didn’t make the AI in the best way. We will rework it 

Ah sorry about that and thanks for the report. We will need to rework the AI

it happens to the best of us 

Thanks for playing! The AI is so dumb at the moment, him constantly replicating replicators was not designed 

thanks for playing! We will try recreate it and push a fix. For now you can backspace to restart 

Thanks for playing! Mr Pootsley and Jaybooty did a good job 

Thanks so much for playing

Noooo! Next time

Thanks! You should play it soon

So fun! The AI is so smart and definitely added some challenge. I really love all the animations. They are so polished

Thanks for playing! I think the whispering is the best part of the game.
Agreed, the patty might be the most hard ingredient to identify on top of that. Thanks for the feedback!

It took about 1 month part time. I was making it for a festival called Playtopia 

Thanks for playing!

We definitely missed an opportunity for a big pecker upgrade

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Thanks so much for playing! The video was great. Lil Biscuit is a pro one button fighter

Thanks for playing