thanks for playing! That bug should be fixed now
hi rohun
Creator of
Recent community posts
thank you for this in-depth feedback! We have felt that the mouth clamp stood out from the other items and you have highlighted it as a change of intent compared to other items (damaging oneself vs damaging the other patient). We might play on this idea that the “company/testers” give the test subjects more malicious items the more you play or it could be a different trial (which has a pool of different items). But some of this might push it more to Buckshot Roulette. We have a lot to think about
I agree with the health change. Will change it to 5 and test it out
Thank you again for great feedback! And for playing
thanks for the feedback! The enemy AI is very broken at the moment and the way they use items is not right. We are trying to improve the enemy AI and item using first. The drug test suggestion is definitely a solution we can try out.
The choosing 2/4 items was done to add some strategy. But like you pointed out there might be some items that are considered way stronger than others. Maybe we can potentially add a weighting system based on items. At the moment the enemy AI doesn’t use items in the right way but we hope that when it is multiplayer that choosing items will become more clear.
As for the first round being random. We wanted to make the first round luck not to overwhelm the player with new information. But we will add item choice in the first round as soon as the player has beaten the AI once. We want to potentially add a campaign