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(4 edits)

thank you for this in-depth feedback! We have felt that the mouth clamp stood out from the other items and you have highlighted it as a change of intent compared to other items (damaging oneself vs damaging the other patient). We might play on this idea that the “company/testers” give the test subjects more malicious items the more you play or it could be a different trial (which has a pool of different items). But some of this might push it more to Buckshot Roulette. We have a lot to think about 

I agree with the health change. Will change it to 5 and test it out 

Thank you again for great feedback! And for playing 

(7 edits)

Thank you for your reply. I respect all those ideas. I personally like this game more than Buckshot Roulette under the premise that you are trapped with one other pitiful person and forced to do a sinister medical trial. You want to stay alive rather than hurt anyone, but by protecting yourself you're allowing the other guy to die. But I do see where you’re going with those other ideas and they are interesting.

(In the first version I built on this premise and used 4 hammers on death pills to purposely keep us both alive into round 5 as an easter egg. I would need to remove 7 death pills to have the smallest chance get to round 6.)

That is such a cool way of playing!!! Will keep this in mind. We will add some benefits to making it to later rounds (maybe some secrets) and you have to try work together to get there