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thanks for the feedback! The enemy AI is very broken at the moment and the way they use items is not right. We are trying to improve the enemy AI and item using first. The drug test suggestion is definitely a solution we can try out. 

The choosing 2/4 items was done to add some strategy. But like you pointed out there might be some items that are considered way stronger than others. Maybe we can potentially add a weighting system based on items. At the moment the enemy AI doesn’t use items in the right way but we hope that when it is multiplayer that choosing items will become more clear.

As for the first round being random. We wanted to make the first round luck not to overwhelm the player with new information. But we will add item choice in the first round as soon as the player has beaten the AI once. We want to potentially add a campaign 

Deleted 198 days ago