Whoops, that was terminology inherited from Heart/Spire and not properly explained here, my bad. Noting this down for an update on the PDF: to "Refresh" means to clear your Stress by performing whatever your refresh action says you should do. You clear an amount of stress (D4, D6, D8, etc) dependent on how fully and how dramatically you perform the refresh action.
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Hi! That's so awesome, I love to hear that! I would also love to hear how your game goes.
I've uploaded "Lex Ecclesiastica Character Keeper v2.xlsx", which you should have access to. It hides all the data-only sheets and fixes a few remaining bits of text from Heart (like the Resistances on character sheets 2-4)
Hi! This is so thorough and detailed and also extremely valuable feedback. Goes to show that no matter how much playtesting you run, everyone's going to have a very different experience with a game. Online play aids (in the form of a semi-interactive Google Sheets doc/character keeper) are in the works and I'm 100% looking forward to eventually getting around to a Cantrip Second Edition that incorporates this + other issues people have encountered, especially in terms of play examples and how the book itself is structured.
Hope you all continue to have fun despite the gripes!
¡Hola! Sí, las copias que tienen Exalted Funeral, Knave of Cups, etc se las compran a SoulMuppet (la editorial) así que sí, de cualquier lado que lo compres me llega la plata de un modo u otro. Muchísimas gracias <3 (también podés comprarle directamente a SoulMuppet pero no sé qué ondis el costo de envío). ¡Y muchísimas gracias por las lindas palabras sobre el juego! Espero que lo disfrutes una banda.
HI OMG??? I found this by pure chance and I am delighted by it, it's such a cool concept for a playbook! I've been eyeing the book it's based on and it also looks really great so I'm looking forward to reading it. I am so honored you made this. Do you mind if I link to it and credit you on the main Cantrip page?
I don't think there's anything stopping you but also you'd need to bend the mechanics to figure out how to play both a character and as Aspect at the same time. Likewise, the Get A Read on the Academy option does not make sense if people aren't voting on it. Do let me know if you figure out how to make it work!
As per rule #2: "Submissions must be made during the jam period specifically for the jam. No old games reposted. ", I'm not sure if the game I published and developed yesterday (before becoming aware of the jam) would qualify to be submitted (not linking it here because I'm not looking to promote). Thanks in advance!
In indie games, those types of questions are usually called "Leading Questions" and it's up to you whether you like them. In solo journaling games, players tend to prefer strong hooks in the prompts, where a fact of the fiction is "forcibly" established in the premise of the question. In other words, most people find "how did this make you feel?" far less interesting than "how did this break your heart?". "How did you achieve this?", in the same vein, is often a less interesting question than "Who did you betray to achieve this?" - leading questions help to establish tone, to drive home themes and to help kickstart the player's creative juices but like I said - it's your choice whether to include them or to be more open ended!
I'm going to be designing something inspired by The Banner Saga - in this case, the banner itself, the literal tapestry, hundreds of meters long, chronicling a community's voyage, hardships and triumphs. Lots of questions regarding who works on the banner, what is left out, what is embellished, what is included, what happens when the community splits, who holds the banner, etc.















