Thanks for catching this! Fixed in v0.9.3. Ghost now starts recharging after the phase ends, so it can’t stay active forever. Really appreciate you playing and sharing this!
hillhillhill
Creator of
Recent community posts
I have been working on Spinoko recently and got some helpful feedback!
One player missed the helpful upgrade descriptions and launch timing mechanics. I’m so used to playing it that I hadn’t noticed how easy those were to miss.
Made the UI easier to spot, added green and red to the stat changes, and put the launch meter in How to Play.
Still figuring out the difficulty. The opponents give me a ton of trouble haha.
How do you decide when your game is done? Every time I play I find something else I want to change.

https://hillhillhill.itch.io/spinoko

I just released Spinoko, a little spinning top battle game made in PICO-8. You compete in a tournament and pick upgrades between matches.

I’ve spent a lot of time tweaking how the tops feel when moving and hitting, and balancing the upgrades so different strategies are worth trying. I’d like to hear how it feels to other people.

Which abilities did you enjoy using? Did any upgrades feel too strong or too weak?
It’s free to play in your browser, with Windows, Mac and PICO-8 downloads too.
