Skip to main content

On Sale: GamesAssetsToolsTabletopComics
Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines

Hideousboat46

15
Posts
62
Following
A member registered Sep 22, 2024 · View creator page →

Recent community posts

Seems nice, looks great. Excited to see where this goes, if you don't mind I do have a few questions I'd like to ask.

-Feels silly asking this but I didn't find any mention of it so... Will enemies have multiple animations, and will it be random or can they be chosen/influenced?

-Will gameplay only be about running from (or indulging) the SCPs SCCs or will there be some puzzles and other diversions along the way?

-Will the general tone be more silly and light-hearted or should we expect a small sprinkling of nightmare fuel? (or just general spookiness)

-The gallery shows anthropomorphic/humanoid SCPs SCCs but will we see different shapes or forms/figures?

Hope this project goes well, looking forward to what you do with it. 

(Also, kinda funny that the download name is spelt with a g.)

Definitely has a lot of potential, my only real complaint is that it seems too easy. Whether it's losing time on the clock or a limited health bar, there needs to be a consequence for taking hits, could make the penalty harsher if the player's on a console so they don't just try tanking everything to get the packages.

Other then that, solid project. I really like the look of this.

Oh boy, gotta love out-of-touch corporations fumbling something that can decide entire livelihoods without any worries or care.

Hope you're doing alright, look after yourself.

My older comment being proven wrong was a surprise to be sure, but a welcome one... Then the payment processors threw a fit

Hope you're doing alright, maybe with a little luck everything will blow over before the update/remake is released.

(Might be a good idea to put a link to a Discord or other social media just incase.)

This post brings to mind a saying I heard once, something about how "Censorship is taking steak away from an adult because a baby can't chew it."

Hope you're doing alright, can't imagine how those who relied on their NSFW content for money to live off of are taking this.

My earlier comment could not have had worse timing...

The very opposite of things "going smoothly"... Hope you're doing okay, f****ing sucks that this had to happen close to such an important moment for you.

It's still decent progress, and I'm glad to see you keeping in touch since going 'radio silent' is a bad habit I've seen many devs fall victim to.

I would like to ask a few things while I'm here:

-How exactly does the "content" work? The earlier posts show a stun system and I assume that's how it happens, but is it random chance on each hit or do enemies have a specific attack to cause it? Does every enemy stun or will some just skip the stun or use something else?

-Most of the focus is on the monsters and other enemies, but does anything happen between the 2 main characters themselves?

-Any guesses for when the demo might release? Not asking for a specific date, but should we expect it in a week or two or are we in for a month-long wait?

Thank you for all your hard work, I'm very exited to see what you've accomplished and I hope that everything goes smoothly for you.

Very eager to see how your art and development skills have improved, and I really like the variety of monsters.

Don't worry about the delay,  progress takes time and I'd rather my first playthrough be something fun and enjoyable (and pleasurable) rather then a frustrating bug-riddled pile of spaghetti.

Just keep on keeping on.

It's a nice idea, the description makes it sound like a stealth game where the enemies are the objective but it plays more like a shoot-em-up kinda deal.

I'm aware that development is pretty much over but if this project is ever returned to, it'd be nice if enemy grapples had a separate animation before the pink bar is filled so that the "saucy" can be controlled like the player-initiated animations can.

Pretty neat game, solid platforming and great usage of powerups.

The only real problem is with the Cryptic Tundra, nothing indicates the importance of the symbol on top of the big iceberg and how it leads to the 2nd half of the level.

Other then that I really like this, nice and simple concept done well and the hidden spellbook pages are fun to track down.

Looks great, it feels slightly weird to go from an ancient temple to (what I assume is) an abandoned military/research base so quickly but that's most likely just me.

And since you're offering, I do have some final questions...

-As a platformer, is there any "gimmick levels" we can expect, like ice physics, water and swimming, bounce pads or a vehicle section?

-Do both characters exist in-game or only the one chosen? Will the one that isn't chosen just not appear or can KoKo and Buka meet?

-Will the mature content still come from failure like the temple? With a health bar in play now I can see some being annoyed with having to drain it to see the scenes. A few games like this have a hotkey to make the character "vulnerable" in some way as a Quality of Life but I say a gallery is enough by itself.

That's all the questions I have. I am eagerly looking forward to the next project, and I know it will be a great one. Feel free to take your time, iron out any glitches and refine stuff until you feel it's ready, no pressure.

I really like this game, the gameplay is simple and easy to understand, the art is great and the addition of a gallery is much appreciated.

I'm exited for the sequel, but I am a fair bit curious about a few things...

-Is Kordi going to return as a playable character or will it be someone new?

-Will the option to play as a male lead to M-on-M content or will is stay straight?

-How's the progress? Any estimates on a release date or demo?

Apologies if this sounds reads like some kind of news interview, these questions have been on my mind for a while now...

It's a real shame to see this game be left behind, it was a nice blend of turn-based combat and visual novel.

I know the entire game had to be rebuilt but it's hard to hold out hope after 2 years of silence...

I really like the Exploration mode, good way to make a sandbox mode without requiring much effort or development time.