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Hideousboat46

7
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31
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A member registered Sep 22, 2024 · View creator page →

Recent community posts

Very eager to see how your art and development skills have improved, and I really like the variety of monsters.

Don't worry about the delay,  progress takes time and I'd rather my first playthrough be something fun and enjoyable (and pleasurable) rather then a frustrating bug-riddled pile of spaghetti.

Just keep on keeping on.

It's a nice idea, the description makes it sound like a stealth game where the enemies are the objective but it plays more like a shoot-em-up kinda deal.

I'm aware that development is pretty much over but if this project is ever returned to, it'd be nice if enemy grapples had a separate animation before the pink bar is filled so that the "saucy" can be controlled like the player-initiated animations can.

Pretty neat game, solid platforming and great usage of powerups.

The only real problem is with the Cryptic Tundra, nothing indicates the importance of the symbol on top of the big iceberg and how it leads to the 2nd half of the level.

Other then that I really like this, nice and simple concept done well and the hidden spellbook pages are fun to track down.

Looks great, it feels slightly weird to go from an ancient temple to (what I assume is) an abandoned military/research base so quickly but that's most likely just me.

And since you're offering, I do have some final questions...

-As a platformer, is there any "gimmick levels" we can expect, like ice physics, water and swimming, bounce pads or a vehicle section?

-Do both characters exist in-game or only the one chosen? Will the one that isn't chosen just not appear or can KoKo and Buka meet?

-Will the mature content still come from failure like the temple? With a health bar in play now I can see some being annoyed with having to drain it to see the scenes. A few games like this have a hotkey to make the character "vulnerable" in some way as a Quality of Life but I say a gallery is enough by itself.

That's all the questions I have. I am eagerly looking forward to the next project, and I know it will be a great one. Feel free to take your time, iron out any glitches and refine stuff until you feel it's ready, no pressure.

I really like this game, the gameplay is simple and easy to understand, the art is great and the addition of a gallery is much appreciated.

I'm exited for the sequel, but I am a fair bit curious about a few things...

-Is Kordi going to return as a playable character or will it be someone new?

-Will the option to play as a male lead to M-on-M content or will is stay straight?

-How's the progress? Any estimates on a release date or demo?

Apologies if this sounds reads like some kind of news interview, these questions have been on my mind for a while now...

It's a real shame to see this game be left behind, it was a nice blend of turn-based combat and visual novel.

I know the entire game had to be rebuilt but it's hard to hold out hope after 2 years of silence...

I really like the Exploration mode, good way to make a sandbox mode without requiring much effort or development time.