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Looks great, it feels slightly weird to go from an ancient temple to (what I assume is) an abandoned military/research base so quickly but that's most likely just me.

And since you're offering, I do have some final questions...

-As a platformer, is there any "gimmick levels" we can expect, like ice physics, water and swimming, bounce pads or a vehicle section?

-Do both characters exist in-game or only the one chosen? Will the one that isn't chosen just not appear or can KoKo and Buka meet?

-Will the mature content still come from failure like the temple? With a health bar in play now I can see some being annoyed with having to drain it to see the scenes. A few games like this have a hotkey to make the character "vulnerable" in some way as a Quality of Life but I say a gallery is enough by itself.

That's all the questions I have. I am eagerly looking forward to the next project, and I know it will be a great one. Feel free to take your time, iron out any glitches and refine stuff until you feel it's ready, no pressure.

  • There won’t be many features in the game, there will be stairs, breaking platforms, platforms with a timer and perhaps something else, each location will have its own features. Regarding vehicles, they will be at special levels.
  • Koko and Buka travel together, at the beginning of each level you will be asked to choose a hero, with one of the characters the second will wait for you at the start, and at special levels they will have to work together to achieve the goal.

  • Adult content will appear when enemies attack, but this can be avoided. I consider it unnecessary to add such a hotkey, since the game will have a gallery, and in the gallery the player will appear invulnerable in a room where all the scenes with enemies and art with them are collected.

  • Thank you for believing in my project, almost everything is ready for the post and now I’ll publish it, the most difficult thing for the game was to come up with characters and interesting monsters and make them look nice, I spent a lot of time on this, maybe I’ll come up with some more creatures , but so far I have not yet implemented all of those that have already been invented.