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It's a nice idea, the description makes it sound like a stealth game where the enemies are the objective but it plays more like a shoot-em-up kinda deal.

I'm aware that development is pretty much over but if this project is ever returned to, it'd be nice if enemy grapples had a separate animation before the pink bar is filled so that the "saucy" can be controlled like the player-initiated animations can.

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Okay, that is something to think about in the future. I’ll have to find out how to do that with all the spaghetti code that I have right here…unless my feeling of redeeming myself to make a better version of this game overtakes me. If so, I’ll make itfrom scratch, with a different art style probably, and probably do it on future picarto/piczel streams like beat banger did for the fun of it. Thank you for your feedback though, I deeply appreciate it~