Hey, can you please give more details on what stage you have a problem with - is it matching the date requirements, or matching requests during the date?
Hexoticas
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hmm, I can only think of a facial hair that can make the wrong impression. If it's not that, can you please send me the save backup string (from the Settings tab) to me via feedback form? I'll check whats wrong.
Can you send me the save backup string (from the Settings tab) via feedback form? I'll check what's missing.
Hey, can you please send the save backup string (from the Settings tab) to me via feedback form? I'll then have a look what's missing there.
Freckles are very light and may be barely visible depending on the screen settings. I probably need to add some setting to adjust this.
But there's a bug indeed with 'nose' freckles being ignored in room expectations - I'll fix that.
Can you share any other aspects which are ignored even when you have them on?
Hey, the fantasy mode is enabled automatically when you apply a certain body feature (that you have already unlocked); currently, there are two such features that are given as a reward for one of the endings. You cannot trigger it manually; its main purpose is to limit interactions (like performing in the club) while you have these body features applied.
By X, do you mean that the heart is 'broken'? If so, you can get it back when you match the preferences listed on the Affairs screen. The game is designed to have body changes back and forth, so it is expected that characters will stop liking Ryoichi at some point, and then start liking him again when his looks match their preferences.
Hey, can you plese copy your "Save Back String" from the "Settings" tab and send it via feedback form? I will take a look what is wrong.
Thanks for the detailed response! I've got your point. The way you described it would indeed be a more familiar and engaging experience. I'm not sure if I'll now have time to re-design and update the dating, but I plan to add one more mini-game in the next version which should be similar to the interactive story you mentioned. If it works well, that could be something to re-use later and update the dating portion of the game later on.
As for changing position, it all boils down to making more art (like, much more art), which I don't have time for now.
I'll also check if there's an easy way to add an option to make colors less saturated.
Thanks again for these ideas!
Hi, can you please share some ideas on what can make the romance part more interactive and engaging? You are right that as of now the romance is built almost solely on dating mini-games, and before those were added, there were only dialogs that led directly to 'improved relationship'. I did not plan the romance when I started developing this game, but now that there's space for it I think this part may be made richer and believable. So, if you already have an idea of what elements can make it better - let me know and I'll check if and how those elements can be added to the game.


