The instrument choice is great. There's a reoccuring motif/pattern of a syncopated rhythm. The chosen melody/harmonies are interesting, although i feel like we're kind of getting thrown into it without much of an intro. Also the ending is a fadeout, nothing wrong with that by itself but its an easy way out haha
Heroppic
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Some dissonance going on, which fits the horror vibe youre going for. I think its the B transitioning to the F (a tritone) which makes it so unsettling. Could fit well into a game where youre the monster :p It leaves a lot up to the imagination, i dont get a particularly tropical or beachy vibe from this. Without context, the monster could essentially be everywhere, and maybe not even a sea monster! Good job still, its a quite urban track i feel like
A very percussive track, with a quite ambient mysterious melody setting in later. Overall quite mystical as you said in your description. Maybe something tribal going on. Overall very repetitive, which can be nice and relaxing. Nice ending with the crickets setting in, maybe nighttime started? I like it
Quite chaotic and dissonant at places, very unpredictable, lots of suspense. The creepiness is definitely there! The reversed string type instrument at 00:55 reminds me of gameboy game soundtracks, specific example: Lavender town theme in Pokemon Blue/red when the main melody starts. Creepy associations are there. Nice work
Severely detuned piano combined with some dissonant sounds from time to time makes this song feel like pure drunkenness, but the percussion does provide some extra structure. The static strings coming in at 01:13 provide some sudden suspense, like something bad is about to happen, but it doesn't quite get addressed or released afterwards i feel like. The dissonance afterwards is like an aftertaste of this part. The "crash" type sound at 01:44 is some type of release, which is nice. Good job
It's a sweet little melody! There is one exotic thing though that kind of surprised me, and maybe that was your intention, but : You seemed to start in the key of G-major, with a little melody with a good bass, that's alright. But then from the 9th second, when you do the rundown from A to A an octave down, you're playing an F and not a F#, which would make it G mixolydian. Nothing wrong with that, but when you have the expectation of G major, that F (third note in the rundown from 00:09, as well as 00:45 ) sounds really dissonant to me.
So if you'd like to do an experiment you could switch out that F for an F# and see how that sounds. Nice work !
I like it! I agree with the description of the whimsical vibe. To me it starts with a certain ambiguity, almost creepy and fit for Halloween, but then you come out with that (i think) C# major chord at around 15 seconds, quite hopeful and nice, injects some positivity and wonder into it. The rest is a nice exploration
A very interesting piece. The low tones give it an almost ominous vibe to me. Also, it starts in a 3/4 waltz rhythm, but in the 3th bar going to the 4th, something strange happens : The waltz pattern starts again on the second beat of the fourth bar, which was pretty disorienting to me. This can be an artistic choice. Overall a dreamy and nice song, good instruments as well.
I don't know why i played this game, but it was better than expected. Edginess and strange weeb humor, it brought me a sense of nostalgia. Good soundtrack, it really made the game more enjoyable. All in all, it had the feeling of a group of friends with diverse personalities enjoying their time and sticking together, working on a goal. Good stuff
In Necessary Evil, you play as a young boy in a monastery. You overslept and missed out on a roadtrip. As punishment, the nun in your monastery sends you to a place to get supplies. This will have interesting consequences.


Try it out here, i'd love some reactions or feedback. Keep in mind that this can be considered a prototype. It does contain slight horror elements : https://heroppic.itch.io/necessaryevil









