Thanks, it means a lot ! I'm curious how you would expand the fishing, I have plenty of ideas myself but I'm on the other side so I'm always interested in the player's point of view on this if you got time. Also your game is extremely polished and original so I'm always up for learning from inspiration sources
Herobs
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I made armor and a hammer and somehow I only had one attack ever during the first so I just slowly died and could do anything. I think the concept is really good on paper, right now I just couldn't really start a run. Maybe a guided tutorial could help guarantee at least a first run starts off with a chance.
Tehnically it's really solid otherwise
I agree that I really like the secondary theme interpretation. I feel like the basic concept is exactly on point with the themes of nostalgia that is gamboy+old gold. And the mood + story fit right in with that.
Also the art is amazing, it feels really authentic and alive, there are so many seemless details that make it gorgeous, congrats !
I just didn't get the s+k binding for the shield (why not just k ?), I have an AZERTY keyboard and the game has binding on virtual keys not physical ones so I can play with WASD (ZQSD for me) so I have to play with arrows and arrows + S + K is pretty much impossible.
It's a great idea ! What you managed to make works really well, especially if you have no experience it's very promising, I hope you liked it and want to continue.
For information, you can bind controls to physical keys so that WASD becomes ZQSD in AZERTY keyboards (it's ok here because arrows work)
I think you coult try to make the cannons appear a second before they shoot, this way you have ample time to dodge you just have to move quickly to a safe spot (even if it means adding more cannons for difficulty). Because right now I'd say the best strategy is to stay at the end of a line and hope a cannon doesn't shoot when you go for a coin.
But still the speeds are well balanced and I grinded quite a bit to try to get a score I'm happy with (120 seconds ~20-30 coins?)
The attack animation looks gorgeous !
For info, the music is very low compared to most games I tested.
I reached the door but didn't find a way past so I guess that was the end of the current state, I think it's a very good start, some hits didn't register and some enemies can see you through walls but the mood is there and the difficulty balancing (your weapong reach and your speed vs the mouse's for example) is well done !
I love the "bass" pun, the start screen is already a banger. Also I really like the font you chose, can I ask which one it is ?
Small detail, but you can bind controls to physical keys so that WASD becomes ZQSD for AZERTY keyboards (It's ok I played with the arrow keys).
I didn't get you had to mash A several times once you reeled the fish. But the minigame art is banger too ! However the idea to keep the level from the first mashing into the second one is great !
At the end I think I couldn't get the last dialog (it was skipped) because I was mashing A.
Excellent game ! You should really add a thumbnail because you game is worth the detour but with no thumbnail you will get less reviews than you deserve

