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(+2)

I love the "bass" pun, the start screen is already a banger. Also I really like the font you chose, can I ask which one it is ?

Small detail, but you can bind controls to physical keys so that WASD becomes ZQSD for AZERTY keyboards (It's ok I played with the arrow keys).

I didn't get you had to mash A several times once you reeled the fish. But the minigame art is banger too ! However the idea to keep the level from the first mashing into the second one is great !

At the end I think I couldn't get the last dialog (it was skipped) because I was mashing A.

Excellent game ! You should really add a thumbnail because you game is worth the detour but with no thumbnail you will get less reviews than you deserve

(+2)

Thanks so much for playing! I'm honestly surprised you found it with the current state of the page - I'll be updating that as soon as I find the time. Needed a little break after pushing right up to the submission deadline... 🫣

I'm not sure how to bind to physical keys on Gamemaker, I didn't know this was a thing. I'll have to do some research for the future. It's unfortunate Z is a standard A button or I could just hard code the additional letters!

Yeah the telegraphing between the minigame phases isn't my favorite, it was a last minute simplification... I had originally built the second phase as a central box with arrow keys coming in from all sides - but in playtesting this change felt a little too complex to understand quickly. Maybe I should add a big 'MASH A!' graphic or something. 

The font is one I made custom for this jam. It's actually my first time making a font so I'm glad you liked it! I guess I can upload the png if you'd want to use it. 

That's a good 'catch' about the final text box - it only said 'Thanks for playing!' ... So I guess: thanks for playing! 

I will update the page to be nicer soon! I'm stoked you still made this little back lakes fishing detour, you're a real one 🤝

(+1)

Good luck ! And well done for the font ! For the controls, I just checked and it doesn't exist by default on Gamemaker (there are libraries for it though if you really wanted). 

(+1)

Thanks! And that's unfortunate - maybe the best solution is custom button mapping... that feels possibly a little extra for a jam though 🫣