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helloworldTM

9
Posts
A member registered May 29, 2025

Recent community posts

(2 edits)

PS: Yes, this is long af, my bad. just wanted to leave my opinion while it's on early development. While writing this my creativity decided to exist so i've been writing this with extra ideas for over 2 hours, sorry.

I really like the setup with an "open world" with the islands having their unique story and different parts of the sea being incorporated into the gameplay. From Patreon there is a combat system prototype, which should heighten the experience even more when it comes out.

I love the artwork, the women and their assets are beautiful. I wish there were men as important crewmates instead of "Sailor", so the main character could have another man to interact in a camaderie setting but that should come later.

The UI also feels very well designed, good font that matches the artwork, lovely.

I know it's just 0.1 and that there is a lot to build upon so I shouldn't pick any bone this early, but the things I didn't like as much were:

Dialogs don't have full stops at the end, it only ends with exclamation marks, question marks or ellipsis (...), so the majority of the text seems unfinished due to no full stops.

I have some minor complaints on some dialog choices (like pretending to be mute instead of just offering a decent argument after she said we're boyfriend and girlfriend) but I've written too much already. (sorry)

Main character gets to fuck Silva with no real effort or development. If you don't care about how the story pans out and just want to get off, sure, but "let's fuck because i'm horny" feels too hasty for a woman with more personality and authority. In my opinion they should at least travel for a while so they would become more acquainted with each other and then stuff happens, after some mutual teasing and happy accidents. (the sex scene is good, just too early IMO)

I also think Silva would be better as the captain and MC being the right hand/second-in-command, since the idea of becoming pirates was completely her idea. The dominant relationship of captain-subordinate could be overthrown with time, and then she promotes him to captain after acknowledging his value instead of just promoting out of nowhere for reasons we don't know yet.

Hiring Gilly feels a bit too fast. In my opinion what could be done instead of having her leaving her job after being harassed and instantly accepted into the crew, is to have the dialog about her joining the crew after she repairs the ship for free from saving her from Tonny.

(Idea section) 

The starting guard dialog and setup could be more interesting than an expensive drunken rage and insulting the governor so that the death penalty is justified, something like being accused/incriminated of a heinous crime he didn't commit because the island has an anthropophobic (fear of humans) culture.

Randy could imply something like this when he says "Didn't know there were any humans in Monterossa." "Specially with the kind of governor they've got there.". The guard could also talk more like a ship crewmate since he looks like one.

I'd like seeing Silva taunt/attract/seduce the guard inside the cell, insult him and take a slap while she steals the keys, then her knocking the guard on the way out has a slight revenge spice to it. she could also attract him and use her charm instead and open space for a teaser scene.

about Gilly's change: she would be bummed out at a first glance, because she'd have to look for a new job, probably in another island or look for the brothel, which she openly dislikes.

So in between saving Gilly and her fixing the ship, she could invite MC to the bar for a drink Randy owes her, where she could tell more about herself and maybe getting too drunk, giving space for a teaser scene, then fix the ship on the next day.

After fixing the ship there would be talk with the rest of the crew about the high quality of the job, she would then be formally invited by Silva and MC, then she'd say "she wouldn't be able to find any jobs in this island that aren't the brothel anyway", and joins the crew.

sure. I dislike it right now because I can't enjoy the interaction since it's too short, unrewarding (getting 4 gems and 4hp per perfect interation doesn't mean much if you play well) and after doing it over 100 times, it's boring (to me) since each takes just about 3s. you can't really prolong the interactions yourself since stamina ends if you keep missing the spot. I'd prefer if we had more time to enjoy the interactions, instead of only being able to thoroughly enjoy the boss ones.

and if it took much more time than 3-5s it would disrupt gameplay flow even more every time you want to enjoy a mobgirl event, since there would be many on each floor/room. It would also make the main gameplay loop of the game be just fucking the mobgirls instead of the roguelite experience, which is why I suggested a change to the amount of interactions.

you can find Aki around the Spawn Area, the area to the right of the Spawn Area and the connection between the Spawn Area and the Labyrinth if I'm not mistaken. If you have the item 'Sushi Pudding' you can use it to guide you to her shop.

i'm unsure if she has specific conditions to spawn though.

Some feedback

I noticed the character gets animation locked on the third attack, which makes you unable to dash to dodge while also dashing into the enemy due to the animation. It's probably the reason why I take the most damage on the Ms Fin bossfight. The best combo right now is N1 walk/dash or N2 walk/dash. would it be possible to let us dash on the third attack?

Other thing I noticed, the buff you get from completing the story is a "pay raise", from 2% to 3% (iirc), which seems to increase money acquired based on gems at the end of a run. I know the game is only on version 0.2.2 and we only have so many gem rooms and story quests, but only getting 9 dollars extra for finishing with 300 gems feels a little too few.

If we started with 5% and upgraded to ~10%(after shrimpie) to ~15-20%(after fin) it would feel impactful to hold off on spending and trying your best with less ingame upgrades to buy permanent upgrades.

Maybe an 'Investment' upgrade tab could be created in the future for money/gem/currency related aspects? like shop price reduction, better interest on gems kept, free rerolls? usage of money outside of upgrades?

For feedback, I'd like to say I like the new Mob "Interactions" but I think it is too short and it happens a bit too often since you can trigger it on any mobgirl. After you do it for a while it gets a bit repetitive and I feel kinda unrewarded by it.

I think an interesting change is that you could disable Mob H Interaction with every mob and create elite/miniboss versions of the mob enemies, which would allow for: 1. better fights because of more HP, 2: better rewards like gem or item drops since there would be less of them, 3. you wouldn't have to try to fuck every mob girl in every floor to play "optimally" for resources, which breaks gameplay flow imo, 4. you could give more time for these H Mob interactions if people want more time to enjoy them, since we would only interact with the elites/minibosses.

Feedback regarding the finish on Boss fights. When you kill them the music playing is still the very hype, banger combat song. I'd suggest leaving the dialog with a slow fadeout from the combat music to no music or to a chill dialog song, just so you don't go from the hype vibe straight to the sex song.

Still on boss fights, ending the Boss H scene puts you straight to the next stage, and if you been enjoying yourself and playing with one hand... you may end up ending the scene prematurely and having to lock in earlier than you'd probably want. I'd recommend to just make the player stay on the Boss Stage and make a portal to the next area, so they can go whenever they feel like it. (you could also create dialogue with the bosses if you feel like it?)

I also have a bug report, on the Windows version, if you click on the Reroll button with no Dice, it doesn't reroll. But, if you click on the Dice icon instead, it does reroll with 0 cost. Unsure if this is intended for now just to make life and/or testing the game easier.

Would be interesting to have a bug report/feedback feature ingame in the near future too.

(1 edit)

It would be useful to point out somewhere that the Small Mana Gel spent to upgrade the Inventory slots increases by an exponential of 2 every upgrade (if i'm not wrong). While the 'this amount seems insufficient' prompt is enough to say it's not enough, it doesn't tell the player how much they are missing.

Right now having to spend 64 Mana Gels to get another gear slot feels just a bit too much and I only got 5 gear slot expansions. The next one will cost 128 Gels... (   '-_-) seems like I won't be leaving my Plush Suits anytime soon. 

Maybe the upgrade cost could be additional instead of exponential, like starting at 6, getting increased by 6 every upgrade and you could limit the expansions by requiring a second material to level it up, like the Blue Radiant Stones, that for the moment serve no purpose.

The mines could also have more levels/floors, so you could harvest different materials on each floor. Maybe fight some different enemies, discover new stuff?

(2 edits)

I have at least two questions, i've already killed the "weird thing in the dungeon" boss 6 times, and have 4 philosopher stone fragments. I consumed one thinking it-

well, after I started writing this comment I went to check on the Philosopher Fragment description on the spreadsheet and comparing it with the ingame descriptions and effects to confirm I wasn't being dumb. But when I loaded the game I got surprised by Imouto whispering about her wanting meat and that green peppers were the enemy. (no surprise there lol)

I saved this state in case it was in any way special. It was 17:47 ingame and I insta slept to be able to access my inventory outside to check the Philosopher stones. (the 'Go to sleep' button was also written 'GO to sleep' so I thought it had something happening, but no) it fast forwarded me to 23:17, on which I was prompted to check on Imouto's room, to which I took the opportunity.

since my reason to boot the game wasn't the usual one (  '-_-), I just went and did a workout in her room, to which the "Sleepyyy--" event triggered somehow, which lets me choose to 'go sleep' again, which spends an entire day and makes it so that I can go to her room again and spend at least 1 ingame day on this. I also got Imouto to have 2 bed sprites at the same time due to this occurrence.

I'm reporting because I'm pretty sure this loop shouldn't happen. I'll try to keep this save if needed. I'll check the Philosopher Stones and come back on another comment about my original questions.

also, sorry if this amount of images disrupts anything.

Edit: Finally this got out of the shadowrealm. Philosopher's Stone Fragments do work. the HP increase is alright, but the ATK increase is not that noticeable. I still have the save for the loop occurrence if needed.

it respawns on rainy days. equip an Ame Bozu before you take the red door home to get a rainy day and the vending machine respawned. Be aware that the price increases.

(2 edits)

PS: sorry for the wall of text.

First, I assume you're speaking about the black shirt you get after sharing insights with the Knight. For now, if i'm not wrong, she just wears it on very hot days. if you've gotten the item and gifted it to her, return home early from your adventure on very hot days and she should be using the shirt.

There is an item called Atsu Bozu, which guarantees a very hot next day when equipped but I haven't dropped it once.

Second, afaik there isn't a simple guide that points you towards stuff or gives you a walkthrough, but there is an official GoogleDoc with all events, items, effects and regions in the game. https://docs.google.com/spreadsheets/d/1fDTga-dhWarmZjoPLGN9X85UqCQwDj1L9NpInVcV...

Third, the answer is probably to look at the GoogleDoc, I myself am on day 57 and I still didn't see her brushing her teeth or just chilling in the tub since she always comes out first (   '-_-)

Fourth, tbh, it's easy to get bombs just by breaking every single vase and killing every enemy. the Salmon and King Salmon drop rates probably aren't that low, but since it's in a pool you basically roll a slot machine each time.

There are tips and ways to upgrade your character or give you some QoL, first way: Neko Plush Suit. 

While it is a piece of equipment, it gives 10 weapon and 20 equipment inventory slots that "persist" after you remove the item. So if needed, you can switch one of your gears for the Plush Suit, get the items and switch it out. It's effectively an easy free inventory expansion, also locks your inventory to help not pick up useless gear from the ground.

Second way: Small Mana Gel. With Small Mana Gel you can upgrade your base weapon and equipment inventory, but the cost scales with each upgrade and there is no indicator that says how much is needed for the next upgrade. Obtainable from the breakable ores and from killing the Trash Bin on the main area after you've discarded some gears and weapons.

Third: The boss drop item, Philosopher's Stone Fragment. After you have healed Imouto, you can use the Philosopher's Stone Fragment on yourself, and it will heal you, increase your HP by a little and increasing your ATK by very little. The boss respawns every 7 days or every time the Tarot card 'The World' is used, getting progressively harder each respawn.

Edit: if you want to invest on getting Konpeito easier, don't buy the Konpeito with Salmon, give it to Aki (the shopkeeper) instead. She lowers the price for every Salmon you give her. It does take a while though.