PS: Yes, this is long af, my bad. just wanted to leave my opinion while it's on early development. While writing this my creativity decided to exist so i've been writing this with extra ideas for over 2 hours, sorry.
I really like the setup with an "open world" with the islands having their unique story and different parts of the sea being incorporated into the gameplay. From Patreon there is a combat system prototype, which should heighten the experience even more when it comes out.
I love the artwork, the women and their assets are beautiful. I wish there were men as important crewmates instead of "Sailor", so the main character could have another man to interact in a camaderie setting but that should come later.
The UI also feels very well designed, good font that matches the artwork, lovely.
I know it's just 0.1 and that there is a lot to build upon so I shouldn't pick any bone this early, but the things I didn't like as much were:
Dialogs don't have full stops at the end, it only ends with exclamation marks, question marks or ellipsis (...), so the majority of the text seems unfinished due to no full stops.
I have some minor complaints on some dialog choices (like pretending to be mute instead of just offering a decent argument after she said we're boyfriend and girlfriend) but I've written too much already. (sorry)
Main character gets to fuck Silva with no real effort or development. If you don't care about how the story pans out and just want to get off, sure, but "let's fuck because i'm horny" feels too hasty for a woman with more personality and authority. In my opinion they should at least travel for a while so they would become more acquainted with each other and then stuff happens, after some mutual teasing and happy accidents. (the sex scene is good, just too early IMO)
I also think Silva would be better as the captain and MC being the right hand/second-in-command, since the idea of becoming pirates was completely her idea. The dominant relationship of captain-subordinate could be overthrown with time, and then she promotes him to captain after acknowledging his value instead of just promoting out of nowhere for reasons we don't know yet.
Hiring Gilly feels a bit too fast. In my opinion what could be done instead of having her leaving her job after being harassed and instantly accepted into the crew, is to have the dialog about her joining the crew after she repairs the ship for free from saving her from Tonny.
(Idea section)
The starting guard dialog and setup could be more interesting than an expensive drunken rage and insulting the governor so that the death penalty is justified, something like being accused/incriminated of a heinous crime he didn't commit because the island has an anthropophobic (fear of humans) culture.
Randy could imply something like this when he says "Didn't know there were any humans in Monterossa." "Specially with the kind of governor they've got there.". The guard could also talk more like a ship crewmate since he looks like one.
I'd like seeing Silva taunt/attract/seduce the guard inside the cell, insult him and take a slap while she steals the keys, then her knocking the guard on the way out has a slight revenge spice to it. she could also attract him and use her charm instead and open space for a teaser scene.
about Gilly's change: she would be bummed out at a first glance, because she'd have to look for a new job, probably in another island or look for the brothel, which she openly dislikes.
So in between saving Gilly and her fixing the ship, she could invite MC to the bar for a drink Randy owes her, where she could tell more about herself and maybe getting too drunk, giving space for a teaser scene, then fix the ship on the next day.
After fixing the ship there would be talk with the rest of the crew about the high quality of the job, she would then be formally invited by Silva and MC, then she'd say "she wouldn't be able to find any jobs in this island that aren't the brothel anyway", and joins the crew.






