Skip to main content

Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines

helloimjah

9
Posts
1
Followers
A member registered Oct 20, 2025 · View creator page →

Creator of

Recent community posts

Will add toggle button so can switch between showing full or limited to screen.

Yep this and 1 time warning with just restart and next time take 1 byte and progress reset and if no bytes then reset/restart is same. Warning will be 1 time free restart this i think would work best because later if rushing this state can be achieved accidentally by simply forgetting to increase storage or focusing only on network when using upgrades at beginning on new game. Thank you for your feedback.

It is simply state that happens when illogical/wrong decisions are made.

But I see your point, I didn't consider if someone makes these illogical/wrong decision on purpose just to see what would happen and have lots of bytes collected. So nuking save file would be too harsh of punishment for such action, especially when made on purpose.

I was thinking about it from perspective to be like 1 state that player should always avoid and if get there by accident then would make sure to remember and understand why it happened and never repeat it again suggesting player to use strategy and caution and less random button pressing. 

Restart seemed too easy, so player doesn't have anything to be afraid of and can just repeat same mistake and simply restart.

Will give more thought to this, if you have any suggestions let me know. 

For now it seems 1 time warning (like congratulations you broke the logic/game, don't do it again or will lose all progress) and offer restart and if such state occurs again then full reset.

1. there is no really space for such thing

2. this is strategy mechanic player needs  to understand/figure out

I was considering showing total $/s since that could give some help, but I dont want to modify main tab because want to try keep it as clean as possible. So this feature is yet undecided and if I make total stats in game tab to be accessed like settings then I would add $/s but not for each file.

Will consider this but most likely will not add yet.

Mainly because if I make file list to scroll, by default depending of player screen it could show 5-6 file at the same time, to see rest you would need to scroll.

When later in game and you have 15-20 processes going I find it to be more beneficial and better to scroll whole page just once and see 10-12 files and how they are doing instead of seeing 5-6.

It is because of pixel compression that can make artifacts/pixel merging and appear harder to read.

When playing from phone or full screen should be better results, will check what I can do about that.

Yes this is mechanic I kind of want to keep so player wouldn't be able to win all the time. This situation can only occur at very beginning of game when wrong strategy is used, for now only way out is to reset whole game from settings but I might add popup/window that would offer such option when trapped.

(3 edits)

It's intended mechanic, you can cheat it by prestige right before 2nd or any byte amount, first 100%= you get 1 byte, without performing prestige go for next run and prestige at 90-99% area, then you will have 1 usable byte and will be able to earn another one pretty soon by reaching last % to prestige.

I wanted to make prestige system like that to try support all kinds of variations of gameplays. You could get multiple bytes per single run next prestige requirement is higher than if you had performed prestige at first it might not seem so,be noticeable at first but when have more than 16 bytes things start to take effects. These values are not final and is what I am working on.

This is how I tried to balance this kind of prestige system adding proportional negative to positive of earning multiple bytes in single run.

There are couple of mechanics I haven't explained yet, will try to do so in following days/next update, some things are just intented for player to find.

They will be added to next version, thank you for reminding.